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Filtering by user: DuckHunt
Friday, February 9, 2024
[00:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:07:10] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.582s, which makes you a total of 1230 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[00:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:28:02] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[00:30:02] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[01:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:38:02] DuckHunt ComputerTech > *BANG* You shot down the duck in 2.18s, which makes you a total of 183 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:55:38] DuckHunt Syndus > *BANG* You shot down the duck in 37.492s, which makes you a total of 80 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:06:34] DuckHunt mrinfinity > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[02:08:48] DuckHunt Syndus > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[02:08:54] DuckHunt Syndus > Missed. [missed: -1 xp]
[02:08:57] DuckHunt Syndus > *BANG* You shot down the golden duck in 2mn56.892s, which makes you a total of 81 ducks (including 6 golden ducks) on #computertech. You are promoted to level 11 (inside out duck turner). \_X< *KWAK* [36 xp]
[02:22:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:22:05] DuckHunt Syndus > Missed. [missed: -1 xp]
[02:22:08] DuckHunt Syndus > Missed. [missed: -1 xp]
[02:22:10] DuckHunt Syndus > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[02:22:14] DuckHunt Syndus > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[02:22:18] DuckHunt Syndus > Missed. [missed: -1 xp]
[02:22:18] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[03:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:03:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[03:03:04] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[03:03:05] DuckHunt pankakes > Missed. [missed: -1 xp]
[03:03:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.536s, which makes you a total of 1763 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[03:06:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:06:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[03:06:04] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[03:06:05] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[03:06:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.797s, which makes you a total of 1764 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[03:14:48] DuckHunt Popper > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 1/1
[03:15:34] DuckHunt pankakes > Your gun doesn't need to be reloaded. | Ammo: 7/10 | Chargers: 2/2
[03:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:52:08] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[03:52:09] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 8.53s, which makes you a total of 1765 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:00:07] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 6.584s, which makes you a total of 1766 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:00:08] DuckHunt TheFatherMind > By searching the bushes around the duck, you find... an empty box of explosive ammo.
[04:00:21] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[04:00:34] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:00:36] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:00:38] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:03:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.542s, which makes you a total of 1767 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:03:22] DuckHunt The top duck(s) are: thefathermind with 9275 xp | admiral_hubris with 8927 xp | peorth with 5217 xp | h4 with 4251 xp | wez with 1738 xp
[04:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:12:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.286s, which makes you a total of 1768 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:15:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:15:11] DuckHunt ComputerTech > *BANG* You shot down the duck in 10.047s, which makes you a total of 184 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:15:11] DuckHunt ComputerTech > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 30 xp points ! [30 xp]
[04:15:11] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[04:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:16:03] DuckHunt phish > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/10 | Chargers: 2/2
[04:16:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.403s, which makes you a total of 1769 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:16:06] DuckHunt TheFatherMind > By searching the bushes around the duck, you find... a bent silencer.
[04:16:06] DuckHunt phish > *Crr..CLICK* You unjam your gun. | Ammo: 9/10 | Chargers: 2/2
[04:16:18] DuckHunt phish > You throw a bucket of water on thefathermind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 2 (noob).
[04:17:23] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 5/5
[04:19:42] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 5/5
[04:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:24:02] DuckHunt *PEWWW* ComputerTech's bullet ricochetes on qwertzuiop, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[04:24:04] DuckHunt TheFatherMind > You just bought dry clothes in exchange for 7 xp points.
[04:24:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.2s, which makes you a total of 1770 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:24:05] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[04:24:06] DuckHunt ComputerTech already has a gun and looks at ComputerTech without understanding.
[04:25:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:25:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.255s, which makes you a total of 1771 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:26:02] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[04:26:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[04:26:03] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[04:26:04] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[04:26:04] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[04:26:04] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[04:26:05] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 5/5 | Chargers: 4/5
[04:26:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.635s, which makes you a total of 1772 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:26:05] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[04:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:27:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 1.753s, which makes you a total of 1773 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:27:02] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[04:27:14] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[04:27:47] DuckHunt The top duck(s) are: thefathermind with 9340 xp | admiral_hubris with 8901 xp | peorth with 5217 xp | h4 with 4251 xp | wez with 1738 xp
[04:28:00] DuckHunt ADMIRAL_HUBRIS > You just bought back your confiscated gun in exchange for 40 xp points.
[04:28:23] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[04:28:28] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[04:28:30] DuckHunt ADMIRAL_HUBRIS > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[04:28:32] DuckHunt TheFatherMind > You throw a bucket of water on ADMIRAL_HUBRIS in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[04:28:35] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[04:28:42] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h.
[04:28:52] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 0/5 | charg.: 5/5 | jammed: no (48 times) | confisc.: no (217 times) [Profile] [Profile] [Profile] 8814 xp | lvl 40 (duck genocider) / 1185 xp pts for lvl sup. | karma: 66.89% good hunter [Stats][Stats][Stats] theor. accuracy: 75%+8% | effectiv. of fire: 60% | gun reliability: 99%+0% | armor: 98% | deflection: 90%
[04:28:53] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.011s | average react. time: 55.445s | 1230 ducks (incl. 116 golden ducks) | 788 misses | 125 accidents | 262 empty shots | 113 wild shots | 2018 ammo used [Accidents][Accidents][Accidents] received 4 stray bullets from which 1 lethal, 3 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Grease / Sight / Infrared detect. / Silencer / 4-leaf
[04:28:54] DuckHunt clover [Effects] [Effects] [Effects] Soggy
[04:29:19] DuckHunt ADMIRAL_HUBRIS > You just bought dry clothes in exchange for 7 xp points.
[04:29:30] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 0/5 | charg.: 5/5 | jammed: no (48 times) | confisc.: no (217 times) [Profile] [Profile] [Profile] 8807 xp | lvl 40 (duck genocider) / 1192 xp pts for lvl sup. | karma: 66.89% good hunter [Stats][Stats][Stats] theor. accuracy: 75%+8% | effectiv. of fire: 60% | gun reliability: 99%+0% | armor: 98% | deflection: 90%
[04:29:31] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.011s | average react. time: 55.445s | 1230 ducks (incl. 116 golden ducks) | 788 misses | 125 accidents | 262 empty shots | 113 wild shots | 2018 ammo used [Accidents][Accidents][Accidents] received 4 stray bullets from which 1 lethal, 3 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Grease / Sight / Infrared detect. / Silencer / 4-leaf clover
[04:29:47] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 4 days 11 hours 1 minute and 6 seconds, 1 use left.
[04:29:51] DuckHunt ADMIRAL_HUBRIS > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[04:30:05] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[04:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:33:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.104s, which makes you a total of 1774 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:33:04] DuckHunt TheFatherMind > By searching the bushes around the duck, you find an extra ammo clip !
[04:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:37:03] DuckHunt ComputerTech > *BANG* You shot down the duck in 3.16s, which makes you a total of 185 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:40:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.883s, which makes you a total of 1231 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[04:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:41:03] DuckHunt TheFatherMind > You throw a bucket of water on ADMIRAL_HUBRIS in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[04:41:10] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 9.982s, which makes you a total of 1775 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:41:10] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 10 xp points ! [10 xp]
[04:41:27] DuckHunt TheFatherMind > You already own this item. It will expire in 16 hours 43 minutes and 2 seconds.
[04:41:37] DuckHunt ADMIRAL_HUBRIS > You just bought dry clothes in exchange for 7 xp points.
[04:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:45:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.493s, which makes you a total of 1776 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:45:05] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[05:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:00:05] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[05:00:06] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[05:00:07] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[05:00:08] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 8.572s, which makes you a total of 1777 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[05:00:09] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[05:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:02:02] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[05:02:03] DuckHunt TheFatherMind > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[05:02:06] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[05:02:06] DuckHunt h4 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[05:02:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the golden duck in 7.642s, which makes you a total of 1232 ducks (including 117 golden ducks) on #computertech. \_X< *KWAK* [66 xp] [four-leaf clover]
[05:02:07] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[05:02:10] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[05:02:20] DuckHunt h4 > You throw a bucket of water on ADMIRAL_HUBRIS in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 28 (duck wrecker).
[05:04:58] DuckHunt ADMIRAL_HUBRIS > You just bought dry clothes in exchange for 7 xp points.
[05:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:14:02] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[05:14:02] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[05:14:02] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[05:14:03] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 4/8 | Chargers: 3/4
[05:14:03] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[05:14:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[05:14:04] DuckHunt ComputerTech > *BANG* You shot down the duck in 4.056s, which makes you a total of 186 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:14:05] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[05:14:14] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[05:14:18] DuckHunt h4 > You throw a bucket of water on ComputerTech in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[05:14:20] DuckHunt h4 > You throw a handful of sand in ComputerTech's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot.
[05:14:22] DuckHunt h4 > You buy a mirror in exchange for 7 xp points then you use it to dazzle ComputerTech with a sunbeam, thereby reducing by 50% the accuracy of his next shot.
[05:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:26:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.437s, which makes you a total of 1778 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[05:26:04] DuckHunt TheFatherMind > By searching the bushes around the duck, you find... a vibrating duck.
[05:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:27:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.478s, which makes you a total of 1779 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[05:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:31:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.46s, which makes you a total of 1780 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[05:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:33:03] DuckHunt Avarice > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 2/2
[05:33:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.57s, which makes you a total of 1781 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[05:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:36:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[05:36:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 3/5
[05:36:05] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[05:36:06] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[05:36:07] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[05:36:08] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 7.851s, which makes you a total of 1782 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[05:36:08] DuckHunt TheFatherMind > By searching the bushes around the duck, you find... an old video recording: http://tinyurl.com/zbejktu
[06:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:16:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:16:04] DuckHunt ComputerTech > Missed. [missed: -1 xp] [bedazzled by h4]
[06:16:05] DuckHunt ComputerTech > *BANG* You shot down one of the ducks in 1mn5.179s, which makes you a total of 187 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:16:05] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 1/8 | Chargers: 3/4
[06:16:06] DuckHunt ComputerTech > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[06:17:34] DuckHunt Ru > Missed. [missed: -1 xp]
[06:17:48] DuckHunt Ru > Missed. [missed: -1 xp]
[06:17:51] DuckHunt Ru > *BANG* You shot down the duck in 1mn50.461s, which makes you a total of 51 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:17:52] DuckHunt Ru > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h.
[06:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:27:02] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:46:04] DuckHunt ComputerTech > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 3/4
[06:46:05] DuckHunt ComputerTech > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 2/4
[06:46:05] DuckHunt ComputerTech > *BANG* You shot down the duck in 5.237s, which makes you a total of 188 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:23:12] DuckHunt Ru > Missed. [missed: -1 xp]
[07:23:14] DuckHunt Ru > Missed. [missed: -1 xp]
[07:23:16] DuckHunt Ru > *BANG* You shot down the duck in 15.852s, which makes you a total of 52 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:23:25] DuckHunt Ru > Your gun doesn't need to be reloaded. | Ammo: 1/9 | Chargers: 3/3
[07:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:42:44] DuckHunt Ice` > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/10 | Chargers: 2/2
[07:43:51] DuckHunt Ru > *BANG* You shot down the duck in 1mn51.152s, which makes you a total of 53 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:47:41] DuckHunt Ru > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[07:47:45] DuckHunt Ru > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[07:47:48] DuckHunt Ru > Missed. [missed: -1 xp]
[07:47:50] DuckHunt *BANG* xO' blink just get shot by accident by Ru. [missed: -1 xp] [accident: -2 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[07:47:59] DuckHunt Ru > You are not armed.
[07:52:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:07:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:08:12] DuckHunt Syndus > *BANG* You shot down the duck in 1mn11.006s, which makes you a total of 82 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:14:05] DuckHunt Syndus > *BANG* You shot down the duck in 5.301s, which makes you a total of 83 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:25:07] DuckHunt *BANG* xO' Lord255 just get shot by accident by Syndus. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[08:25:15] DuckHunt Ru > *BANG* You shot down the duck in 14.982s, which makes you a total of 54 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:42:08] DuckHunt Syndus > Missed. [missed: -1 xp]
[08:42:11] DuckHunt Syndus > *BANG* You shot down the duck in 10.689s, which makes you a total of 84 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:50:59] DuckHunt Ru > *BANG* You shot down the duck in 58.919s, which makes you a total of 55 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:51:00] DuckHunt Ru > By searching the bushes around the duck, you find an extra ammo clip !
[09:51:09] DuckHunt Ru > Your gun doesn't need to be reloaded. | Ammo: 5/9 | Chargers: 3/3
[09:53:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:55:15] DuckHunt Ru > Missed. [missed: -1 xp]
[09:55:19] DuckHunt Ru > *BANG* You shot down the duck in 2mn18.078s, which makes you a total of 56 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:55:20] DuckHunt Ru > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[09:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:59:08] DuckHunt Ru > *BANG* You shot down the duck in 8.386s, which makes you a total of 57 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:20:45] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[10:20:46] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[10:20:47] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[10:20:47] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[10:22:55] DuckHunt Hunting stats for jeff_stacey: [Weapon][Weapon][Weapon] ammo: 3/10 | charg.: 2/2 | jammed: no (7 times) | confisc.: no (11 times) [Profile] [Profile] [Profile] 183 xp | lvl 5 (member of the Comitee Against Ducks) / 17 xp pts for lvl sup. | karma: 30.61% good hunter [Stats][Stats][Stats] theor. accuracy: 58% | effectiv. of fire: 48% | gun reliability: 89% | armor: 10% | deflection: 55%
[10:22:56] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.135s | average react. time: 2mn55.504s | 32 ducks (incl. 2 golden ducks) | 34 misses | 10 accidents | 5 empty shots | 4 wild shots | 66 ammo used [Accidents][Accidents][Accidents] received 5 stray bullets from which 4 lethals, 1 ricocheted and 0 neutralized.
[10:23:08] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[10:23:09] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[10:23:37] DuckHunt Hunting stats for pankakes: [Weapon][Weapon][Weapon] ammo: 7/10 | charg.: 2/2 | jammed: no (3 times) | confisc.: no (8 times) [Profile] [Profile] [Profile] 170 xp | lvl 5 (member of the Comitee Against Ducks) / 30 xp pts for lvl sup. | karma: 28.57% good hunter [Stats][Stats][Stats] theor. accuracy: 58% | effectiv. of fire: 40% | gun reliability: 89% | armor: 10% | deflection: 55%
[10:23:38] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 4.543s | average react. time: 36.864s | 9 ducks (incl. 3 golden ducks) | 13 misses | 1 accident | 1 empty shot | 7 wild shots | 22 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized.
[10:24:01] DuckHunt pankakes > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[10:24:20] DuckHunt pankakes > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[10:24:29] DuckHunt pankakes > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[10:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:56:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 8.638s, which makes you a total of 1233 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[10:56:25] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 4/5
[11:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:25:43] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[11:25:45] DuckHunt jeff_stacey > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[11:25:48] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[11:25:49] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[11:25:51] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[11:25:55] DuckHunt jeff_stacey > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[11:26:02] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[11:26:09] DuckHunt jeff_stacey > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[11:26:15] DuckHunt jeff_stacey > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[11:26:19] DuckHunt jeff_stacey > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 1/2
[11:26:22] DuckHunt jeff_stacey > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 1/2
[11:26:23] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[11:26:24] DuckHunt jeff_stacey > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 1/2
[11:26:27] DuckHunt jeff_stacey > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 1/2
[11:26:28] DuckHunt jeff_stacey > *BANG* You shot down the golden duck in 2mn28.101s, which makes you a total of 33 ducks (including 3 golden ducks) on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [60 xp]
[11:26:29] DuckHunt jeff_stacey > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[11:29:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:29:22] DuckHunt Ru > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/9 | Chargers: 3/3
[11:29:26] DuckHunt Ru > *Crr..CLICK* You unjam your gun. | Ammo: 2/9 | Chargers: 3/3
[11:29:28] DuckHunt AlterEgo_ > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 3/3
[11:29:28] DuckHunt Ru > Missed. [missed: -1 xp]
[11:29:32] DuckHunt Ru > *BANG* You shot down the duck in 31.42s, which makes you a total of 58 ducks on #computertech. You are promoted to level 11 (inside out duck turner). \_X< *KWAK* [10 xp]
[11:29:35] DuckHunt AlterEgo_ > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 2/3
[11:29:36] DuckHunt AlterEgo_ > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[11:29:46] DuckHunt deadly > I do not know any hunter with that name.
[11:29:51] DuckHunt deadly > You throw a bucket of water on ru in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 8 (duck hassler).
[11:29:51] DuckHunt Ru > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[11:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:48:21] DuckHunt Ru > Thanks to deadly, your clothes are soggy and you can't hunt in this condition. You still have to wait for 41 minutes and 28 seconds.
[11:49:44] DuckHunt pankakes > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/10 | Chargers: 2/2
[11:49:50] DuckHunt AlterEgo_ > You are not armed.
[11:49:53] DuckHunt pankakes > *Crr..CLICK* You unjam your gun. | Ammo: 7/10 | Chargers: 2/2
[11:49:55] DuckHunt jeff_stacey > *BANG* You shot down the duck in 1mn54.444s, which makes you a total of 34 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:49:55] DuckHunt pankakes > *CLICK* Trigger locked.
[12:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:15:15] DuckHunt jeff_stacey > *BANG* You shot down the duck in 14.893s, which makes you a total of 35 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:24:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:24:10] DuckHunt Ru > Thanks to deadly, your clothes are soggy and you can't hunt in this condition. You still have to wait for 5 minutes and 39 seconds.
[12:24:15] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[12:24:16] DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 1/2
[12:24:19] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 0/2
[12:24:20] DuckHunt jeff_stacey > *BANG* You shot down the duck in 19.171s, which makes you a total of 36 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:56:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:56:24] DuckHunt Ru > Missed. [missed: -1 xp]
[12:56:27] DuckHunt Ru > Missed. [missed: -1 xp]
[12:56:31] DuckHunt Ru > Missed. [missed: -1 xp]
[12:56:35] DuckHunt Ru > *BANG* You shot down the duck in 33.96s, which makes you a total of 59 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:35:06] DuckHunt foxy > *BOOM* You shot down the duck in 5.313s, which makes you a total of 330 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[13:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:52:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:07:21] DuckHunt wildting2 > Missed. [missed: -1 xp]
[14:07:24] DuckHunt wildting2 > *BANG* You shot down the duck in 1mn23.745s, which makes you a total of 29 ducks on #computertech. You are promoted to level 8 (duck hassler). \_X< *KWAK* [10 xp]
[14:28:46] DuckHunt Popper > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/10 | Chargers: 1/1
[14:28:52] DuckHunt Popper > *Crr..CLICK* You unjam and reload your gun. | Ammo: 10/10 | Chargers: 0/1
[14:28:57] DuckHunt Popper > Your gun doesn't need to be reloaded. | Ammo: 10/10 | Chargers: 0/1
[14:29:00] DuckHunt Popper > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[14:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:34:14] DuckHunt Ru > *BANG* You shot down the duck in 13.486s, which makes you a total of 60 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:51:04] DuckHunt irish666 > *BANG* You shot down the duck in 3.214s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:51:13] DuckHunt Ru > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[15:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:46:16] DuckHunt Ru > You are not armed.
[15:46:52] DuckHunt End3r returns ru's gun to him.
[15:47:08] DuckHunt Ru > *BANG* You shot down the duck in 1mn7.974s, which makes you a total of 61 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:53:14] DuckHunt Ru > *BANG* You shot down the duck in 14.337s, which makes you a total of 62 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:53:15] DuckHunt Ru > By searching the bushes around the duck, you find... a stuffed duck.
[16:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:02:11] DuckHunt Ru > Missed. [missed: -1 xp]
[16:02:22] DuckHunt Ru > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 2/3
[16:02:27] DuckHunt Ru > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 1/3
[16:02:30] DuckHunt Ru > *BANG* You shot down the duck in 30.006s, which makes you a total of 63 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:54:57] DuckHunt irish666 > *BANG* You shot down the duck in 1mn56.87s, which makes you a total of 18 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:59:18] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[17:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:09:12] DuckHunt jmjl > *BANG* You shot down the duck in 12.249s, which makes you a total of 30 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:09:13] DuckHunt jmjl > By searching the bushes around the duck, you find... a broken mirror.
[17:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:18:40] DuckHunt phonekait > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[17:18:43] DuckHunt phonekait > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[17:18:46] DuckHunt phonekait > *BANG* You shot down the duck in 46.235s, which makes you a total of 45 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:57:11] DuckHunt Ru > *BANG* You shot down the duck in 11.771s, which makes you a total of 64 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:03:05] DuckHunt Ice` > *CLACK* JAMMED GUN
[18:03:06] DuckHunt AlterEgo_ > *BANG* You shot down the duck in 6.288s, which makes you a total of 36 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:03:18] DuckHunt Ru > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[18:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:15:11] DuckHunt AlterEgo_ > *BANG* You shot down the duck in 11.648s, which makes you a total of 37 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:44:11] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 10.568s, which makes you a total of 1783 ducks (including 173 golden ducks) on #computertech. \_X< *KWAK* [38 xp] [four-leaf clover] [expl. ammo]
[19:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:06:05] DuckHunt phonekait > Missed. [missed: -1 xp]
[19:06:08] DuckHunt phonekait > *BANG* You shot down the duck in 7.937s, which makes you a total of 46 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:22:02] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[19:22:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 2/5
[19:22:05] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 1/5
[19:22:05] DuckHunt h4 > *BANG* You shot down the duck in 4.916s, which makes you a total of 546 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:22:05] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[20:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:04:02] DuckHunt h4 > *BANG* You shot down the duck in 2.364s, which makes you a total of 547 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:04:02] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[20:04:13] DuckHunt h4 > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h.
[20:04:15] DuckHunt h4 > You throw a bucket of water on TheFatherMind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 28 (duck wrecker).
[20:04:40] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:04:43] DuckHunt foxy > Missed. [missed: -1 xp]
[20:04:44] DuckHunt TheFatherMind > You just bought dry clothes in exchange for 7 xp points.
[20:04:45] DuckHunt foxy > *BANG* You shot down the duck in 4.471s, which makes you a total of 331 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:04:45] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[20:04:50] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 2/9 | Chargers: 3/3
[20:05:03] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 5/5 | Chargers: 1/5
[20:05:09] DuckHunt The top duck(s) are: thefathermind with 9428 xp | admiral_hubris with 8886 xp | peorth with 5217 xp | h4 with 4206 xp | wez with 1738 xp
[20:05:09] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[20:05:10] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[20:05:12] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[20:06:42] DuckHunt TheFatherMind > You buy a piece of bread in exchange for 50 xp points, thereby increasing the chance to attract ducks for 1h and delaying their departure. Currently 1 piece of bread on #computertech.
[20:06:45] DuckHunt TheFatherMind > You buy a piece of bread in exchange for 50 xp points, thereby increasing the chance to attract ducks for 1h and delaying their departure. Currently 2 pieces of bread on #computertech.
[20:06:54] DuckHunt h4 > You throw a bucket of water on TheFatherMind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 28 (duck wrecker).
[20:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:22:02] DuckHunt foxy > *BANG* You shot down the duck in 2.104s, which makes you a total of 332 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:22:03] DuckHunt foxy > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[20:35:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:35:03] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 2.388s, which makes you a total of 254 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:35:03] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[20:35:10] DuckHunt h4 > You throw a bucket of water on Neo_Nemesis in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again.
[20:35:15] DuckHunt Neo_Nemesis > You throw a bucket of water on h4 in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 16 (duck disassembler).
[20:35:24] DuckHunt h4 > You throw a handful of sand in Neo_Nemesis's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot.
[20:35:26] DuckHunt h4 > You throw a handful of sand in TheFatherMind's gun in exchange for 7 xp points, but his weapon was lubricated and the sand had no effect. Your purchase made you go back to level 28 (duck wrecker).
[20:35:28] DuckHunt Neo_Nemesis > You buy a mirror in exchange for 7 xp points then you use it to dazzle h4 with a sunbeam, thereby reducing by 50% the accuracy of his next shot. Your purchase made you go back to level 16 (duck disassembler).
[20:35:29] DuckHunt h4 > You buy a mirror in exchange for 7 xp points then you use it to dazzle TheFatherMind with a sunbeam, thereby reducing by 50% the accuracy of his next shot. Your purchase made you go back to level 28 (duck wrecker).
[20:35:31] DuckHunt h4 > You buy a mirror in exchange for 7 xp points then you use it to dazzle Neo_Nemesis with a sunbeam, thereby reducing by 50% the accuracy of his next shot.
[20:35:35] DuckHunt Neo_Nemesis > You can't sabotage h4's weapon since he does not have any.
[20:35:36] DuckHunt Your purchase made you go back to level 16 (duck disassembler).
[20:35:42] DuckHunt h4 > You poke stuff and thingies in the barrel of TheFatherMind's gun in exchange for 14 xp points. Your purchase made you go back to level 28 (duck wrecker).
[20:35:49] DuckHunt Neo_Nemesis > Thanks to h4, your clothes are soggy and you can't hunt in this condition. You still have to wait for 59 minutes and 22 seconds.
[20:36:03] DuckHunt Neo_Nemesis > You can't sabotage h4's weapon since he does not have any.
[20:36:04] DuckHunt Your purchase made you go back to level 16 (duck disassembler).
[20:36:11] DuckHunt h4 > You are not armed.
[20:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:42:02] DuckHunt h4 > You are not armed.
[20:42:03] DuckHunt h4 > You just bought dry clothes in exchange for 7 xp points.
[20:42:05] DuckHunt h4 > You are not armed.
[20:42:06] DuckHunt TheFatherMind > You buy a gun brush and restore your weapon condition in exchange for 7 xp points.
[20:42:08] DuckHunt h4 > You are not armed.
[20:42:09] DuckHunt TheFatherMind > You just bought dry clothes in exchange for 7 xp points.
[20:42:10] DuckHunt TheFatherMind > *BANG* You shot down the duck in 10.101s, which makes you a total of 1784 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[20:42:10] DuckHunt h4 > You are not armed.
[20:42:22] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[20:42:45] DuckHunt h4 > You throw a bucket of water on TheFatherMind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 28 (duck wrecker).
[20:43:14] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[20:44:19] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:44:20] DuckHunt h4 > TheFatherMind is already soggy.
[20:44:20] DuckHunt Your purchase made you go back to level 28 (duck wrecker).
[20:44:46] DuckHunt AlterEgo_ > *BANG* You shot down the duck in 45.506s, which makes you a total of 38 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:44:52] DuckHunt h4 > Your gun doesn't need to be reloaded. | Ammo: 2/7 | Chargers: 4/5
[20:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:46:07] DuckHunt h4 > Missed. [missed: -3 xp]
[20:46:09] DuckHunt h4 > *BANG* You shot down the duck in 8.365s, which makes you a total of 548 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[20:46:11] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/5
[20:46:25] DuckHunt TheFatherMind > You don't need to use a gun brush.
[20:46:37] DuckHunt h4 > You throw a handful of sand in TheFatherMind's gun in exchange for 7 xp points, but his weapon was lubricated and the sand had no effect. Your purchase made you go back to level 28 (duck wrecker).
[20:46:45] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[20:47:02] DuckHunt h4 > You throw a handful of sand in TheFatherMind's gun in exchange for 7 xp points, but his weapon was lubricated and the sand had no effect. Your purchase made you go back to level 28 (duck wrecker).
[20:47:05] DuckHunt h4 > You throw a handful of sand in TheFatherMind's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 28 (duck wrecker).
[20:47:45] DuckHunt The top duck(s) are: thefathermind with 9250 xp | admiral_hubris with 8886 xp | peorth with 5217 xp | h4 with 4098 xp | wez with 1738 xp
[21:09:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:09:04] DuckHunt TheFatherMind > You just bought dry clothes in exchange for 7 xp points.
[21:09:05] DuckHunt TheFatherMind > *BANG* You shot down the duck in 4.162s, which makes you a total of 1785 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[21:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:26:09] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[21:26:11] DuckHunt TheFatherMind > *BANG* You shot down the duck in 11.054s, which makes you a total of 1786 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:26:20] DuckHunt TheFatherMind > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 6 extra xp points for each duck shot for 24h.
[21:26:44] DuckHunt TheFatherMind > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[21:26:46] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[21:26:50] DuckHunt TheFatherMind > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[21:26:53] DuckHunt TheFatherMind > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[21:26:55] DuckHunt TheFatherMind > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
[21:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:46:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.178s, which makes you a total of 1787 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[22:11:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:13:53] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[22:13:55] DuckHunt jeff_stacey > *BANG* You shot down the duck in 2mn54.766s, which makes you a total of 37 ducks on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [10 xp]
[22:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:28:03] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[22:28:05] DuckHunt jeff_stacey > *BANG* You shot down the duck in 5.274s, which makes you a total of 38 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:21:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[23:21:04] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[23:21:05] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[23:21:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 6.542s, which makes you a total of 1788 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[23:21:07] DuckHunt jeff_stacey > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[23:21:07] DuckHunt TheFatherMind > By searching the bushes around the duck, you find an extra ammo clip !
[23:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:54:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.648s, which makes you a total of 1789 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
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