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Filtering by user: DuckHunt
Saturday, February 10, 2024
[00:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:02:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.756s, which makes you a total of 1790 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[00:02:07] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 5/5
[00:02:20] DuckHunt Syndus > Your gun doesn't need to be reloaded. | Ammo: 3/9 | Chargers: 3/3
[00:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:07:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.549s, which makes you a total of 1791 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[00:07:05] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[00:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:12:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[00:12:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[00:12:05] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[00:12:07] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 5/5 | Chargers: 4/5
[00:12:09] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 9.286s, which makes you a total of 1792 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[00:12:24] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 5/5
[00:18:34] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 4/5 | Chargers: 4/5
[01:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:26:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[01:26:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.345s, which makes you a total of 1793 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[01:26:17] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 4/5
[01:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:38:02] DuckHunt phish > *BANG* You shot down the duck in 2.417s, which makes you a total of 115 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:38:10] DuckHunt phish > You can't throw a bucket of water on foxy since he is not here.
[01:38:11] DuckHunt Your purchase made you go back to level 2 (noob).
[02:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:53:07] DuckHunt End3r > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/9 | Chargers: 3/3
[02:53:11] DuckHunt End3r > *Crr..CLICK* You unjam your gun. | Ammo: 4/9 | Chargers: 3/3
[02:53:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.498s, which makes you a total of 1234 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[02:53:12] DuckHunt End3r > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[02:53:19] DuckHunt End3r returns End3r's gun to him.
[02:54:24] DuckHunt Hunting stats for end3r: [Weapon][Weapon][Weapon] ammo: 3/9 | charg.: 3/3 | jammed: no (13 times) | confisc.: no (26 times) [Profile] [Profile] [Profile] 517 xp | lvl 9 (duck plucker) / 23 xp pts for lvl sup. | karma: 30.77% good hunter [Stats][Stats][Stats] theor. accuracy: 60% | effectiv. of fire: 47% | gun reliability: 93% | armor: 20% | deflection: 59%
[02:54:25] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.973s | average react. time: 2mn9.736s | 51 ducks (incl. 8 golden ducks) | 56 misses | 13 accidents | 9 empty shots | 15 wild shots | 107 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 1 lethal, 2 ricocheted and 0 neutralized.
[02:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:58:10] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[02:58:13] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[02:58:19] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[02:58:22] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[02:58:24] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[02:58:26] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[02:58:28] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 28.639s, which makes you a total of 1235 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[02:58:39] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 1/5 | charg.: 4/5 | jammed: no (48 times) | confisc.: no (217 times) [Profile] [Profile] [Profile] 8898 xp | lvl 40 (duck genocider) / 1101 xp pts for lvl sup. | karma: 67% good hunter [Stats][Stats][Stats] theor. accuracy: 75% | effectiv. of fire: 60% | gun reliability: 99%+0% | armor: 98% | deflection: 90%
[02:58:40] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.011s | average react. time: 55.363s | 1235 ducks (incl. 117 golden ducks) | 792 misses | 125 accidents | 263 empty shots | 113 wild shots | 2027 ammo used [Accidents][Accidents][Accidents] received 4 stray bullets from which 1 lethal, 3 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Grease / Infrared detect. / Silencer / 4-leaf clover /
[02:58:41] DuckHunt Liability insur.
[02:59:05] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 1 hour 29 minutes and 29 seconds.
[02:59:10] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 1 hour 29 minutes and 20 seconds, 3 uses left.
[02:59:18] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[03:17:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:17:03] DuckHunt mrinfinity > Missed. [missed: -1 xp]
[03:17:04] DuckHunt mrinfinity > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[03:17:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.82s, which makes you a total of 1236 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[03:17:07] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find some grease ! Jamming odds of your weapon are halved for 24h
[03:17:10] DuckHunt mrinfinity > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[03:17:17] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[03:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:52:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.301s, which makes you a total of 1237 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[04:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:03:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.984s, which makes you a total of 1238 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[04:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:15:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.419s, which makes you a total of 1239 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[04:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:16:17] DuckHunt PapaFrog > Missed. [missed: -1 xp]
[04:16:19] DuckHunt PapaFrog > *BANG* You shot down the duck in 19.41s, which makes you a total of 18 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:16:22] DuckHunt PapaFrog > Your gun doesn't need to be reloaded. | Ammo: 7/10 | Chargers: 2/2
[04:24:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:24:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.951s, which makes you a total of 1240 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[04:24:07] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[04:25:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:25:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.529s, which makes you a total of 1241 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[04:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:26:09] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 3/5
[04:26:11] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[04:26:14] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 13.861s, which makes you a total of 1242 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[04:26:14] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find an extra ammo clip !
[04:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:27:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.838s, which makes you a total of 1243 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[04:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:29:03] DuckHunt Peorth > *BANG* You shot down the duck in 2.643s, which makes you a total of 372 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:33:09] DuckHunt Ru > Missed. [missed: -1 xp]
[04:33:13] DuckHunt Ru > *BANG* You shot down the duck in 13.632s, which makes you a total of 65 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:37:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:37:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:37:16] DuckHunt Ru > Missed. [missed: -1 xp]
[04:37:19] DuckHunt Ru > *BANG* You shot down one of the ducks in 18.483s, which makes you a total of 66 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:37:56] DuckHunt Ru > Missed. [missed: -1 xp]
[04:38:00] DuckHunt Ru > Missed. [missed: -1 xp]
[04:38:05] DuckHunt Ru > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[04:38:10] DuckHunt Ru > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[04:38:12] DuckHunt Ru > Missed. [missed: -1 xp]
[04:38:16] DuckHunt Ru > Missed. [missed: -1 xp]
[04:38:20] DuckHunt Ru > Missed. [missed: -1 xp]
[04:38:23] DuckHunt Ru > Missed. [missed: -1 xp]
[04:38:28] DuckHunt Ru > *BANG* The duck survived ! Try again. \_O< [life -2] * GOLDEN DUCK DETECTED *
[04:38:32] DuckHunt Ru > Missed. [missed: -1 xp]
[04:38:36] DuckHunt Ru > *BANG* The golden duck survived ! Try again. \_O< [life -2]
[04:38:43] DuckHunt Ru > *BANG* You shot down the golden duck in 1mn42.494s, which makes you a total of 67 ducks (including 8 golden ducks) on #computertech. You are promoted to level 12 (duck clobber). \_X< *KWAK* [60 xp] [AP ammo]
[04:40:17] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:40:18] DuckHunt Ru > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/9 | Chargers: 2/3
[04:40:18] DuckHunt Ru > *Crr..CLICK* You unjam your gun. | Ammo: 1/9 | Chargers: 2/3
[04:40:23] DuckHunt Ru > *BANG* You shot down the duck in 19.697s, which makes you a total of 68 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:41:13] DuckHunt Ru > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 2/3
[04:41:18] DuckHunt Ru > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 1/3
[04:41:20] DuckHunt Ru > *BANG* You shot down the duck in 20.166s, which makes you a total of 69 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:43:48] DuckHunt The last duck has been seen 2 minutes and 48 seconds ago.
[04:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:45:18] DuckHunt Ru > Missed. [missed: -1 xp]
[04:45:22] DuckHunt Ru > Missed. [missed: -1 xp]
[04:45:26] DuckHunt Ru > *BANG* You shot down the duck in 26.349s, which makes you a total of 70 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:00:07] DuckHunt Syndus > *BANG* You shot down the duck in 7.257s, which makes you a total of 85 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:02:13] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/5 | Chargers: 3/5
[05:20:46] DuckHunt Ru > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[05:24:44] DuckHunt ComputerTech returns Ru's gun to him.
[05:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:25:05] DuckHunt ComputerTech > *BANG* You shot down the duck in 5.217s, which makes you a total of 189 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:25:10] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 6/8 | Chargers: 4/4
[05:26:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:26:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.423s, which makes you a total of 1244 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:27:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.243s, which makes you a total of 1245 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:27:27] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h.
[05:27:46] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 3/5
[05:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:30:10] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.407s, which makes you a total of 1246 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[05:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:31:07] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 3/5
[05:31:09] DuckHunt ComputerTech > Missed. [missed: -1 xp]
[05:31:10] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[05:31:10] DuckHunt ComputerTech > Your gun doesn't need to be reloaded. | Ammo: 5/8 | Chargers: 4/4
[05:31:10] DuckHunt ComputerTech > *BANG* You shot down the duck in 9.927s, which makes you a total of 190 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:31:11] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[05:31:15] DuckHunt ComputerTech returns ADMIRAL_HUBRIS's gun to him.
[05:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:33:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.654s, which makes you a total of 1247 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[05:33:08] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find an extra ammo clip !
[05:36:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:36:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.693s, which makes you a total of 1248 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[06:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:15:12] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[06:15:13] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 13.319s, which makes you a total of 1249 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[06:15:19] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[06:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:22:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 8.561s, which makes you a total of 1250 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[06:22:14] DuckHunt Ru > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[06:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:33:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.35s, which makes you a total of 1251 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[06:33:06] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[06:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:38:04] DuckHunt Ru > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/9 | Chargers: 1/3
[06:38:09] DuckHunt Ru > *Crr..CLICK* You unjam your gun. | Ammo: 3/9 | Chargers: 1/3
[06:38:10] DuckHunt Ru > Missed. [missed: -1 xp]
[06:38:17] DuckHunt Ru > Missed. [missed: -1 xp]
[06:38:19] DuckHunt Ru > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/9 | Chargers: 1/3
[06:38:24] DuckHunt Ru > *Crr..CLICK* You unjam your gun. | Ammo: 1/9 | Chargers: 1/3
[06:38:27] DuckHunt Ru > *BANG* You shot down the duck in 2mn27.133s, which makes you a total of 71 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:19:04] DuckHunt caplink > *BANG* You shot down the duck in 3.757s, which makes you a total of 23 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:21:05] DuckHunt caplink > *BANG* You shot down the duck in 4.705s, which makes you a total of 24 ducks on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [10 xp]
[07:23:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:23:04] DuckHunt caplink > *BANG* You shot down the duck in 3.919s, which makes you a total of 25 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:14:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:14:05] DuckHunt TheFatherMind > *BOOM* You shot down a golden duck in 3mn4.017s, which makes you a total of 1794 ducks (including 174 golden ducks) on #computertech. \_X< *KWAK* [42 xp] [four-leaf clover] [expl. ammo]
[08:14:11] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 10.225s, which makes you a total of 1795 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[08:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:27:21] DuckHunt Ru > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 1/3
[08:27:26] DuckHunt Ru > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 0/3
[08:27:29] DuckHunt Ru > *BANG* You shot down the duck in 2mn28.732s, which makes you a total of 72 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:34:37] DuckHunt Ru > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[08:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:50:17] DuckHunt g0frr > *BANG* You shot down the duck in 16.763s, which makes you a total of 5 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[09:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:40:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:41:22] DuckHunt Ru > *BANG* You shot down the duck in 1mn21.948s, which makes you a total of 73 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:50:08] DuckHunt g0frr > *BANG* You shot down the duck in 7.659s, which makes you a total of 6 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:04:28] DuckHunt g0frr > *BANG* You shot down the duck in 4mn27.899s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[10:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:34:35] DuckHunt freakony > *BANG* You shot down the duck in 1mn34.884s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[11:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:23:49] DuckHunt jeff_stacey > *BANG* You shot down the duck in 3mn48.801s, which makes you a total of 39 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:24:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:28:44] DuckHunt Beaver > Missed. [missed: -1 xp]
[11:28:49] DuckHunt Beaver > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[11:28:53] DuckHunt Beaver > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 2/2
[11:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:29:01] DuckHunt A golden duck escapes. ·°'`'°-.,¸¸.·°'`
[11:29:02] DuckHunt Beaver > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 2/2
[11:29:11] DuckHunt Beaver > Missed. [missed: -1 xp]
[11:29:16] DuckHunt Beaver > *BANG* You shot down the duck in 15.971s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[11:29:16] DuckHunt Beaver > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[11:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:51:02] DuckHunt jeff_stacey > *BANG* You shot down the duck in 1mn2.482s, which makes you a total of 40 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:15:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.863s, which makes you a total of 1252 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[12:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:26:05] DuckHunt pankakes > *BANG* You shot down the duck in 4.97s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:55:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 8.343s, which makes you a total of 1253 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[12:55:14] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 2/5
[13:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:02:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.427s, which makes you a total of 1254 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[13:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:54:04] DuckHunt wildting2 > *BANG* You shot down the duck in 4.645s, which makes you a total of 30 ducks on #computertech. \_X< *KWAK* [10 xp]
[13:54:05] DuckHunt Ice` > *Crr..CLICK* You unjam your gun. | Ammo: 9/10 | Chargers: 2/2
[13:54:08] DuckHunt Ice` > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[13:54:10] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 2/5
[13:54:15] DuckHunt Ice` > You are not armed.
[13:54:16] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 1/5
[13:54:18] DuckHunt Ice` > You are not armed.
[14:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:00:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.161s, which makes you a total of 1255 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[14:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:43:57] DuckHunt pankakes > *BANG* You shot down the duck in 56.945s, which makes you a total of 11 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:43:58] DuckHunt Syndus > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[14:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:51:09] DuckHunt pankakes > *BANG* You shot down the duck in 8.927s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:06:13] DuckHunt pankakes > *BANG* You shot down the duck in 13.134s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:06:23] DuckHunt pankakes > You buy a life insurance in exchange for 10 xp points. For 1 week, if you are victim of a hunting accident, you win 2x the level of the shooter in xp points. This insurance is for single use.
[15:06:35] DuckHunt pankakes > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[15:06:47] DuckHunt pankakes > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[15:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:31:04] DuckHunt Beaver > Missed. [missed: -1 xp]
[15:31:07] DuckHunt Beaver > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 2/2
[15:31:09] DuckHunt pankakes > Missed. [missed: -1 xp]
[15:31:11] DuckHunt pankakes > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/10 | Chargers: 2/2
[15:31:15] DuckHunt Beaver > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 2/2
[15:31:17] DuckHunt pankakes > *Crr..CLICK* You unjam your gun. | Ammo: 2/10 | Chargers: 2/2
[15:31:18] DuckHunt Beaver > *BANG* You shot down the duck in 17.922s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:11:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:25:05] DuckHunt End3r > Missed. [missed: -1 xp]
[16:25:06] DuckHunt End3r > Missed. [missed: -1 xp]
[16:25:07] DuckHunt End3r > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[16:25:08] DuckHunt End3r > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/9 | Chargers: 3/3
[16:25:12] DuckHunt End3r > *Crr..CLICK* You unjam and reload your gun. | Ammo: 9/9 | Chargers: 2/3
[16:25:14] DuckHunt End3r > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[16:25:16] DuckHunt End3r > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[16:25:17] DuckHunt *BANG* xO' dumbgoy just get shot by accident by End3r. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[16:25:22] DuckHunt End3r returns End3r's gun to him.
[16:25:23] DuckHunt End3r > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[16:25:24] DuckHunt *PEWWW* End3r's bullet ricochetes on Hks, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[16:25:24] DuckHunt *PEWWW* End3r's bullet ricochetes on qwertzuiop, thanks to his deflection modifier of 51%. [accident: -4 xp]
[16:25:27] DuckHunt End3r returns End3r's gun to him.
[16:25:28] DuckHunt End3r > Missed. [missed: -1 xp]
[16:25:29] DuckHunt End3r > *BANG* You shot down the golden duck in 28.536s, which makes you a total of 52 ducks (including 9 golden ducks) on #computertech. You are promoted to level 10 (hunter). \_X< *KWAK* [60 xp]
[17:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:12:12] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 11.58s, which makes you a total of 1256 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[17:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:18:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.129s, which makes you a total of 1257 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[17:18:10] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find an extra bullet !
[17:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:43:04] DuckHunt rails > Missed. [missed: -1 xp]
[17:43:07] DuckHunt rails > Missed. [missed: -1 xp]
[17:43:07] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[17:43:08] DuckHunt rails > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/10 | Chargers: 2/2
[17:43:10] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.697s, which makes you a total of 1258 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[17:43:12] DuckHunt rails > *Crr..CLICK* You unjam your gun. | Ammo: 2/10 | Chargers: 2/2
[18:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:38:06] DuckHunt *PEWWW* foxy's bullet ricochetes on wez, thanks to his deflection modifier of 68%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[18:38:06] DuckHunt *BANG* xO' de-facto just get shot by accident by foxy. [accident: -6 xp]
[18:38:14] DuckHunt foxy returns foxy's gun to him.
[18:38:16] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[18:38:18] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[18:38:18] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[18:38:19] DuckHunt foxy > *BANG* You shot down the duck in 19.51s, which makes you a total of 333 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:38:23] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 1/5
[18:38:24] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[18:38:25] DuckHunt foxy > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[18:38:26] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[18:38:27] DuckHunt foxy > You already own this item. It will expire in 1 hour 43 minutes and 35 seconds.
[18:38:28] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 3 extra xp points for each duck shot for 24h.
[18:38:33] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 0/5
[18:38:45] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[18:38:46] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[18:38:48] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[18:39:22] DuckHunt The last duck has been seen 1 minute and 20 seconds ago.
[18:39:57] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 5/5 | charg.: 3/5 | jammed: no (48 times) | confisc.: no (218 times) [Profile] [Profile] [Profile] 9082 xp | lvl 40 (duck genocider) / 917 xp pts for lvl sup. | karma: 67.45% good hunter [Stats][Stats][Stats] theor. accuracy: 75% | effectiv. of fire: 61% | gun reliability: 99%+0% | armor: 98% | deflection: 90%
[18:39:58] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.011s | average react. time: 54.549s | 1258 ducks (incl. 117 golden ducks) | 796 misses | 125 accidents | 267 empty shots | 114 wild shots | 2054 ammo used [Accidents][Accidents][Accidents] received 4 stray bullets from which 1 lethal, 3 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Liability insur. / Grease / Silencer / 4-leaf clover
[18:43:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:43:49] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 47.951s, which makes you a total of 1259 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[18:44:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:44:05] DuckHunt ADMIRAL_HUBRIS > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[18:44:08] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:44:10] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[18:44:11] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:44:13] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 3/5
[18:44:17] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[18:44:19] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[18:44:21] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[18:44:22] DuckHunt *PEWWW* ADMIRAL_HUBRIS's bullet ricochetes on headtrip, thanks to his deflection modifier of 51%. [missed: -5 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[18:44:27] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[18:44:36] DuckHunt ADMIRAL_HUBRIS > You just bought back your confiscated gun in exchange for 40 xp points.
[18:44:37] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the golden duck in 36.618s, which makes you a total of 1260 ducks (including 118 golden ducks) on #computertech. \_X< *KWAK* [61 xp] [four-leaf clover]
[18:45:07] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 2/5
[19:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:40:02] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[19:40:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[19:40:03] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[19:40:04] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 5/5 | Chargers: 3/5
[19:40:06] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 5/5 | Chargers: 3/5
[19:40:07] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 5/5 | Chargers: 3/5
[19:40:08] DuckHunt phish > *BANG* You shot down the duck in 8.22s, which makes you a total of 116 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[19:57:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:57:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.137s, which makes you a total of 1796 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[20:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:03:22] DuckHunt h4 > Missed. [missed: -3 xp]
[20:03:26] DuckHunt h4 > You already own this item. It will expire in 48 seconds.
[20:03:27] DuckHunt h4 > *BANG* You shot down the duck in 26.655s, which makes you a total of 549 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[20:37:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:37:24] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 23.815s, which makes you a total of 1797 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[20:37:31] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[20:37:32] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[20:37:33] DuckHunt Harzilein > You are not rich enough to make this purchase.
[20:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:46:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.205s, which makes you a total of 1798 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[20:51:36] DuckHunt Hunting stats for harzilein: [Weapon][Weapon][Weapon] ammo: 3/10 | charg.: 2/2 | jammed: no (7 times) | confisc.: no (4 times) [Profile] [Profile] [Profile] 17 xp | lvl 1 (tourist) / 3 xp pts for lvl sup. | karma: 65.22% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 46% | gun reliability: 85% | armor: 0% | deflection: 51%
[20:51:37] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 5.81s | average react. time: 2mn0.74s | 19 ducks (incl. 0 golden duck) | 22 misses | 2 accidents | 1 empty shot | 2 wild shots | 41 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[20:52:08] DuckHunt Harzilein > You just added an extra bullet in your gun in exchange for 7 xp points.
[20:52:19] DuckHunt Harzilein > Your gun doesn't need to be reloaded. | Ammo: 4/10 | Chargers: 2/2
[21:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:09:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.908s, which makes you a total of 1799 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[21:09:04] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -3 xp] [wild fire: -5 xp] [GUN CONFISCATED: wild fire]
[21:09:04] DuckHunt jeff_stacey > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:10:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.528s, which makes you a total of 1800 ducks on #computertech. \_X< *KWAK* [16 xp] [four-leaf clover]
[21:10:14] DuckHunt h4 > Your gun doesn't need to be reloaded. | Ammo: 4/7 | Chargers: 5/5
[21:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:35:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 3/5
[21:35:03] DuckHunt Number1Stunna > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 3/3
[21:35:04] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[21:35:05] DuckHunt TheFatherMind > *BANG* You shot down the duck in 5.255s, which makes you a total of 1801 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:35:08] DuckHunt Number1Stunna > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 2/3
[21:35:30] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:35:33] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[22:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:30:07] DuckHunt TheFatherMind > *BANG* You shot down the duck in 7.222s, which makes you a total of 1802 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:40:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:40:03] DuckHunt h4 > *BANG* You shot down the duck in 1.998s, which makes you a total of 550 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:16:05] DuckHunt Peorth > Missed. [missed: -5 xp]
[23:16:06] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[23:16:08] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[23:16:09] DuckHunt Peorth > *BANG* You shot down the duck in 9.451s, which makes you a total of 373 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:53:13] DuckHunt Neo_Nemesis > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[23:53:15] DuckHunt Neo_Nemesis > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[23:53:16] DuckHunt Neo_Nemesis > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[23:53:16] DuckHunt Neo_Nemesis > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[23:53:17] DuckHunt Neo_Nemesis > *BANG* You shot down the golden duck in 17.177s, which makes you a total of 255 ducks (including 15 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
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