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Filtering by user: DuckHunt
Sunday, February 11, 2024
[00:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:07:09] DuckHunt pankakes > Missed. [missed: -1 xp]
[00:07:12] DuckHunt pankakes > Missed. [missed: -1 xp]
[00:07:14] DuckHunt pankakes > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[00:07:20] DuckHunt pankakes > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[00:07:22] DuckHunt pankakes > Missed. [missed: -1 xp]
[00:07:24] DuckHunt pankakes > *BANG* You shot down the duck in 24.328s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:29:03] DuckHunt phish > Missed. [missed: -1 xp]
[00:29:05] DuckHunt phish > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[00:29:05] DuckHunt phish > *BANG* You shot down the duck in 4.664s, which makes you a total of 117 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:48:09] DuckHunt NiRVANA > Missed. [missed: -1 xp]
[00:48:11] DuckHunt NiRVANA > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[00:48:12] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[00:48:15] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[00:48:16] DuckHunt phish > Missed. [missed: -1 xp]
[00:48:17] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[00:48:20] DuckHunt TheFatherMind > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[00:48:21] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 20.997s, which makes you a total of 1803 ducks (including 175 golden ducks) on #computertech. \_X< *KWAK* [60 xp] [expl. ammo]
[00:48:21] DuckHunt phish > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[00:48:28] DuckHunt phish > You throw a bucket of water on thefathermind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 3 (trainee).
[00:48:34] DuckHunt phish > You poke stuff and thingies in the barrel of thefathermind's gun in exchange for 14 xp points. Your purchase made you go back to level 2 (noob).
[00:48:38] DuckHunt phish > You throw a handful of sand in thefathermind's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 2 (noob).
[01:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:23:04] DuckHunt caplink > *BANG* You shot down the duck in 3.85s, which makes you a total of 26 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:37:05] DuckHunt caplink > Missed. [missed: -1 xp]
[01:37:05] DuckHunt PapaFrog > Missed. [missed: -1 xp]
[01:37:07] DuckHunt PapaFrog > *BANG* You shot down the duck in 6.847s, which makes you a total of 19 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:37:07] DuckHunt caplink > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 2/2
[01:37:11] DuckHunt PapaFrog > Your gun doesn't need to be reloaded. | Ammo: 5/10 | Chargers: 2/2
[01:37:15] DuckHunt caplink > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 2/2
[01:47:06] DuckHunt Harzilein > You are not rich enough to make this purchase.
[02:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:04:02] DuckHunt TheFatherMind > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/5 | Chargers: 5/5 [sabotage by phish] [sand by phish]
[02:04:06] DuckHunt caplink > *BANG* You shot down the duck in 6.394s, which makes you a total of 27 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:04:07] DuckHunt TheFatherMind > *Crr..CLICK* You unjam and reload your gun. | Ammo: 5/5 | Chargers: 4/5
[02:04:41] DuckHunt TheFatherMind > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 2 extra xp points for each duck shot for 24h.
[02:04:45] DuckHunt TheFatherMind > You already own this type of ammunition. The bonus will expire in 22 hours 43 minutes and 36 seconds.
[02:04:49] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[02:04:51] DuckHunt TheFatherMind > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[02:04:54] DuckHunt TheFatherMind > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[02:05:01] DuckHunt TheFatherMind > You just bought sunglasses in exchange for 5 xp points. These glasses protect you against the dazzling effect of the mirror for 24h.
[02:05:03] DuckHunt TheFatherMind > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[02:07:29] DuckHunt phish > You throw a handful of sand in thefathermind's gun in exchange for 7 xp points, but his weapon was lubricated and the sand had no effect. Your purchase made you go back to level 2 (noob).
[02:07:32] DuckHunt phish > You throw a handful of sand in thefathermind's gun in exchange for 7 xp points, thereby reducing by 50% the reliability of his gun for its next shot. Your purchase made you go back to level 1 (tourist).
[02:07:36] DuckHunt phish > You poke stuff and thingies in the barrel of thefathermind's gun in exchange for 14 xp points. Your purchase made you go back to level 1 (tourist).
[02:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:08:02] DuckHunt TheFatherMind > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/5 | Chargers: 4/5 [sabotage by phish] [sand by phish]
[02:08:04] DuckHunt TheFatherMind > *Crr..CLICK* You unjam your gun. | Ammo: 5/5 | Chargers: 4/5
[02:08:05] DuckHunt TheFatherMind > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[02:08:07] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[02:08:08] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 7.866s, which makes you a total of 1804 ducks (including 176 golden ducks) on #computertech. \_X< *KWAK* [50 xp] [four-leaf clover] [expl. ammo]
[02:08:09] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[02:10:05] DuckHunt phish > You are not rich enough to make this purchase.
[02:10:55] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[02:10:56] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[02:11:13] DuckHunt Harzilein > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[03:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:00:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 6.014s, which makes you a total of 1805 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[03:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:52:03] DuckHunt Syndus > *BANG* You shot down the duck in 3.616s, which makes you a total of 86 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:52:04] DuckHunt Syndus > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[03:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:59:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.932s, which makes you a total of 1806 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:03:12] DuckHunt Peorth > *BANG* You shot down the duck in 11.238s, which makes you a total of 374 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:03:15] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 5/7 | Chargers: 4/5
[04:06:55] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 4/5
[04:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:20:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[04:20:20] DuckHunt Peorth > *BANG* You shot down the duck in 4mn19.859s, which makes you a total of 375 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:20:24] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 4/7 | Chargers: 4/5
[04:20:30] DuckHunt The top duck(s) are: thefathermind with 9455 xp | admiral_hubris with 9089 xp | peorth with 5252 xp | h4 with 4108 xp | wez with 1738 xp
[04:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:24:02] DuckHunt *BANG* xO' Tcache just get shot by accident by TheFatherMind. [missed: -5 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[04:24:09] DuckHunt phonekait > *BANG* You shot down the duck in 9.627s, which makes you a total of 47 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:24:20] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[04:24:26] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:24:28] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:25:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:25:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[04:25:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.303s, which makes you a total of 1807 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:26:02] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[04:26:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.967s, which makes you a total of 1808 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:27:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[04:27:03] DuckHunt TheFatherMind > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/5 | Chargers: 5/5
[04:27:07] DuckHunt TheFatherMind > *Crr..CLICK* You unjam and reload your gun. | Ammo: 5/5 | Chargers: 4/5
[04:27:09] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 8.78s, which makes you a total of 1809 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:33:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.527s, which makes you a total of 1810 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:37:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 6.011s, which makes you a total of 1811 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:40:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.807s, which makes you a total of 1812 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:41:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[04:41:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[04:41:05] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[04:41:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 6.214s, which makes you a total of 1813 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:45:05] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[04:45:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.643s, which makes you a total of 1814 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:45:07] DuckHunt TheFatherMind > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[05:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:05:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[05:06:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[05:06:07] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[05:06:17] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 3/5
[05:06:22] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[05:06:23] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[05:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:20:13] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 13.176s, which makes you a total of 1815 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[05:20:13] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[05:22:53] DuckHunt The last duck has been seen 2 minutes and 53 seconds ago.
[05:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:27:20] DuckHunt TheFatherMind > *BOOM* You shot down one of the ducks in 1mn20.156s, which makes you a total of 1816 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[05:27:26] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[05:27:27] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[05:27:29] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 28.064s, which makes you a total of 1817 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[05:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:31:18] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[05:31:20] DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 3/3
[05:31:23] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 2/3
[05:31:25] DuckHunt jeff_stacey > *BANG* You shot down the duck in 25.09s, which makes you a total of 41 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:33:03] DuckHunt jeff_stacey > *BANG* You shot down the duck in 3.059s, which makes you a total of 42 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:36:53] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[05:36:55] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 54.914s, which makes you a total of 1818 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[05:54:34] DuckHunt The top duck(s) are: thefathermind with 9474 xp | admiral_hubris with 9089 xp | peorth with 5252 xp | h4 with 4108 xp | wez with 1738 xp
[05:59:58] DuckHunt Hunting stats for jeff_stacey: [Weapon][Weapon][Weapon] ammo: 8/10 | charg.: 2/3 | jammed: no (9 times) | confisc.: no (13 times) [Profile] [Profile] [Profile] 320 xp | lvl 7 (duck pest) / 30 xp pts for lvl sup. | karma: 40% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 48% | gun reliability: 93% | armor: 15% | deflection: 57%
[05:59:59] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 3.059s | average react. time: 3mn21.246s | 42 ducks (incl. 3 golden ducks) | 45 misses | 10 accidents | 7 empty shots | 6 wild shots | 87 ammo used [Accidents][Accidents][Accidents] received 5 stray bullets from which 4 lethals, 1 ricocheted and 0 neutralized.
[06:01:05] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[06:01:06] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[06:01:34] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 1/5 | charg.: 5/5 | jammed: no (48 times) | confisc.: no (219 times) [Profile] [Profile] [Profile] 9089 xp | lvl 40 (duck genocider) / 910 xp pts for lvl sup. | karma: 67.33% good hunter [Stats][Stats][Stats] theor. accuracy: 75% | effectiv. of fire: 61% | gun reliability: 99% | armor: 98% | deflection: 90%
[06:01:35] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.011s | average react. time: 54.653s | 1260 ducks (incl. 118 golden ducks) | 799 misses | 126 accidents | 268 empty shots | 114 wild shots | 2059 ammo used [Accidents][Accidents][Accidents] received 4 stray bullets from which 1 lethal, 3 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur.
[06:02:03] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[06:02:06] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[06:02:10] DuckHunt ADMIRAL_HUBRIS > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[06:02:12] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[06:02:17] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 7 extra xp points for each duck shot for 24h.
[06:02:22] DuckHunt ADMIRAL_HUBRIS > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[06:03:05] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 5/5
[06:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:15:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 4.286s, which makes you a total of 1261 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[06:15:14] DuckHunt Ru > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[06:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:22:04] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[06:22:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.468s, which makes you a total of 1819 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[06:22:05] DuckHunt TheFatherMind > By searching the bushes around the duck, you find an extra bullet !
[06:22:16] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[06:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:36:32] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[06:36:32] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 32.488s, which makes you a total of 1820 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[06:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:51:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.14s, which makes you a total of 1821 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[06:51:03] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[06:51:04] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[06:52:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:52:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[06:52:04] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[06:52:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.008s, which makes you a total of 1822 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[06:52:05] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[07:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:05:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.209s, which makes you a total of 1262 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[07:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:23:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.31s, which makes you a total of 1263 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[07:23:06] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[07:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:35:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 8.512s, which makes you a total of 1264 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[08:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:11:53] DuckHunt Ice` > *BANG* You shot down the duck in 52.667s, which makes you a total of 11 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:14:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:15:59] DuckHunt Ru > Missed. [missed: -1 xp]
[08:16:03] DuckHunt Ru > *BANG* You shot down the duck in 2mn2.053s, which makes you a total of 74 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:25:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:25:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.434s, which makes you a total of 1265 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[08:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:36:06] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[08:36:15] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[08:36:19] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 19.357s, which makes you a total of 1266 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[08:56:12] DuckHunt Ru > Your gun doesn't need to be reloaded. | Ammo: 3/9 | Chargers: 3/3
[09:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:29:10] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.339s, which makes you a total of 1267 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[09:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:36:07] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[09:36:10] DuckHunt *BANG* xO' stenogra1 just get shot by accident by ADMIRAL_HUBRIS. [missed: -5 xp] [accident: -10 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[09:36:18] DuckHunt ADMIRAL_HUBRIS > You are not armed.
[09:36:25] DuckHunt ADMIRAL_HUBRIS > You just bought back your confiscated gun in exchange for 40 xp points.
[09:36:28] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 27.799s, which makes you a total of 1268 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[09:50:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:50:06] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 3/5
[09:50:10] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[09:50:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 10.815s, which makes you a total of 1269 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[10:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:15:10] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[10:15:12] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 11.944s, which makes you a total of 1270 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[10:15:18] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 2/5
[10:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:41:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.509s, which makes you a total of 1271 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[10:41:09] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find an extra bullet !
[11:09:20] DuckHunt coil > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[11:24:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:29:01] DuckHunt A golden duck escapes. ·°'`'°-.,¸¸.·°'`
[11:31:00] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[11:33:00] DuckHunt A golden duck escapes. ·°'`'°-.,¸¸.·°'`
[11:34:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:15:21] DuckHunt BobbyDrake > *BANG* You shot down the duck in 20.574s, which makes you a total of 53 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:15:36] DuckHunt Ru > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/9 | Chargers: 3/3
[12:15:57] DuckHunt Ru > *Crr..CLICK* You unjam your gun. | Ammo: 3/9 | Chargers: 3/3
[12:22:57] DuckHunt pankakes > *CLICK* Trigger locked.
[12:23:01] DuckHunt pankakes > Your gun doesn't need to be reloaded. | Ammo: 8/10 | Chargers: 1/2
[12:23:03] DuckHunt pankakes > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 1/2
[12:23:08] DuckHunt pankakes > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 1/2
[12:23:15] DuckHunt pankakes > *CLICK* Trigger locked.
[12:23:21] DuckHunt pankakes > *CLICK* Trigger locked.
[12:23:26] DuckHunt pankakes > Your gun doesn't need to be reloaded. | Ammo: 8/10 | Chargers: 1/2
[12:23:28] DuckHunt pankakes > *CLICK* Trigger locked.
[12:23:33] DuckHunt pankakes > *CLICK* Trigger locked.
[12:23:41] DuckHunt pankakes > *CLICK* Trigger locked.
[12:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:24:03] DuckHunt pankakes > Missed. [missed: -1 xp]
[12:24:06] DuckHunt pankakes > *BANG* You shot down the duck in 6.03s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:24:06] DuckHunt pankakes > By searching the bushes around the duck, you find an extra ammo clip !
[12:24:11] DuckHunt Ru > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[12:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:38:53] DuckHunt Ru > You are not armed.
[12:41:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:00:23] DuckHunt Beaver > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 2/2
[13:00:23] DuckHunt Ru > You are not armed.
[13:00:29] DuckHunt Beaver > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 2/2
[13:00:33] DuckHunt Beaver > *BANG* You shot down the duck in 32.701s, which makes you a total of 3 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[13:00:38] DuckHunt Ru > Your gun doesn't need to be reloaded. | Ammo: 2/9 | Chargers: 3/3
[13:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:23:07] DuckHunt pankakes > *BANG* You shot down the duck in 7.516s, which makes you a total of 16 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:44:14] DuckHunt Ru > Missed. [missed: -1 xp]
[14:44:16] DuckHunt *BANG* xO' therock247uk just get shot by accident by pankakes. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[14:44:35] DuckHunt pankakes > You are not armed.
[14:44:38] DuckHunt Ru > *BANG* You shot down the duck in 38.108s, which makes you a total of 75 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:51:54] DuckHunt pankakes > *BANG* You shot down the duck in 54.099s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:58:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:58:22] DuckHunt Ru > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[14:58:28] DuckHunt Ru > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[14:58:34] DuckHunt Ru > Missed. [missed: -1 xp]
[14:58:42] DuckHunt Ru > *BANG* You shot down the duck in 41.126s, which makes you a total of 76 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:14:14] DuckHunt The top duck(s) are: thefathermind with 9522 xp | admiral_hubris with 9154 xp | peorth with 5252 xp | h4 with 4108 xp | wez with 1738 xp
[15:14:22] DuckHunt Hunting stats for ru: [Weapon][Weapon][Weapon] ammo: 7/9 | charg.: 2/3 | jammed: no (23 times) | confisc.: no (29 times) [Profile] [Profile] [Profile] 844 xp | lvl 12 (duck clobber) / 56 xp pts for lvl sup. | karma: 57.51% good hunter [Stats][Stats][Stats] theor. accuracy: 61% | effectiv. of fire: 43% | gun reliability: 94% | armor: 27% | deflection: 62%
[15:14:23] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.531s | average react. time: 2mn26.688s | 76 ducks (incl. 8 golden ducks) | 98 misses | 6 accidents | 19 empty shots | 23 wild shots | 174 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur.
[15:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:49:12] DuckHunt Ru > Missed. [missed: -1 xp]
[15:49:23] DuckHunt Ru > *BANG* You shot down the duck in 23.374s, which makes you a total of 77 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:51:00] DuckHunt h4 > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h.
[15:51:02] DuckHunt h4 > *BANG* You shot down the duck in 1mn1.534s, which makes you a total of 551 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[16:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:17:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[16:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:52:10] DuckHunt PapaFrog > *BANG* You shot down the duck in 9.879s, which makes you a total of 20 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:06:49] DuckHunt caplink > Missed. [missed: -1 xp]
[17:06:50] DuckHunt caplink > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[17:06:54] DuckHunt caplink > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[17:06:55] DuckHunt LoneWolf367 > *CLACK* JAMMED GUN
[17:06:57] DuckHunt LoneWolf367 > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 2/2
[17:06:57] DuckHunt caplink > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[17:06:58] DuckHunt LoneWolf367 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[17:06:59] DuckHunt caplink > Missed. [missed: -1 xp]
[17:07:01] DuckHunt caplink > Missed. [missed: -1 xp]
[17:07:02] DuckHunt caplink > *BANG* You shot down the golden duck in 4mn1.862s, which makes you a total of 28 ducks (including 2 golden ducks) on #computertech. \_X< *KWAK* [36 xp]
[17:18:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:18:10] DuckHunt phonekait > *BANG* You shot down the duck in 9.451s, which makes you a total of 48 ducks on #computertech. You are promoted to level 10 (hunter). \_X< *KWAK* [10 xp]
[17:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:48:02] DuckHunt h4 > *BANG* You shot down the duck in 2.185s, which makes you a total of 552 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[17:48:10] DuckHunt The top duck(s) are: thefathermind with 9522 xp | admiral_hubris with 9154 xp | peorth with 5252 xp | h4 with 4125 xp | wez with 1738 xp
[17:57:17] DuckHunt foxy > *CLICK* Trigger locked.
[18:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:08:20] DuckHunt *PEWWW* franstam's bullet ricochetes on Bercik, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[18:13:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[18:15:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:17:50] DuckHunt Peorth > Missed. [missed: -5 xp]
[18:17:53] DuckHunt Peorth > *BANG* You shot down the duck in 2mn52.246s, which makes you a total of 376 ducks on #computertech. \_X< *KWAK* [10 xp]
[18:17:56] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 2/7 | Chargers: 4/5
[18:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:44:30] DuckHunt foxy > Missed. [missed: -1 xp]
[18:44:32] DuckHunt foxy > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[18:44:34] DuckHunt foxy > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[18:44:35] DuckHunt foxy > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[18:44:36] DuckHunt foxy > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses. Your purchase made you go back to level 14 (duck eater).
[18:44:37] DuckHunt foxy > Missed. [missed: -1 xp]
[18:44:38] DuckHunt foxy > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[18:44:39] DuckHunt foxy > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 10 extra xp points for each duck shot for 24h.
[18:44:39] DuckHunt foxy > Missed. [missed: -1 xp]
[18:44:41] DuckHunt foxy > *BOOM* The golden duck survived ! Try again. \_O< [life -3]
[18:44:44] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 3/9 | Chargers: 3/3
[18:44:45] DuckHunt foxy > Missed. [missed: -1 xp]
[18:44:46] DuckHunt foxy > *BOOM* You shot down the golden duck in 45.786s, which makes you a total of 334 ducks (including 34 golden ducks) on #computertech. You are promoted to level 15 (duck flattener). \_X< *KWAK* [70 xp] [four-leaf clover] [expl. ammo]
[19:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:26:46] DuckHunt foxy > *BOOM* You shot down the duck in 46.082s, which makes you a total of 335 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[19:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:44:27] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[19:44:30] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[19:44:31] DuckHunt foxy > Missed. [missed: -1 xp]
[19:44:33] DuckHunt *PEWWW* foxy's bullet ricochetes on Sven00, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[19:44:33] DuckHunt *BANG* xO' darkhal0 just get shot by accident by foxy. [accident: -6 xp]
[19:44:39] DuckHunt foxy returns foxy's gun to him.
[19:44:40] DuckHunt foxy > Missed. [missed: -1 xp]
[19:44:41] DuckHunt foxy > *BOOM* You shot down the duck in 2mn41.445s, which makes you a total of 336 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[19:53:03] DuckHunt The top duck(s) are: thefathermind with 9522 xp | admiral_hubris with 9154 xp | peorth with 5257 xp | h4 with 4125 xp | wez with 1738 xp
[20:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:28:12] DuckHunt caplink > Missed. [missed: -1 xp]
[20:28:14] DuckHunt caplink > Missed. [missed: -1 xp]
[20:28:15] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[20:28:15] DuckHunt caplink > Missed. [missed: -1 xp]
[20:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:38:12] DuckHunt HelderHeid > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/9 | Chargers: 3/3
[20:38:17] DuckHunt HelderHeid > *Crr..CLICK* You unjam your gun. | Ammo: 4/9 | Chargers: 3/3
[20:38:18] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[20:38:22] DuckHunt HelderHeid > *BANG* You shot down the duck in 1mn21.604s, which makes you a total of 84 ducks on #computertech. \_X< *KWAK* [10 xp]
[20:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:46:06] DuckHunt caplink > *BANG* You shot down the duck in 6.617s, which makes you a total of 29 ducks on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [10 xp]
[20:56:28] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 2/5
[21:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:08:03] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 2.834s, which makes you a total of 1272 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[21:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:09:06] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[21:09:07] DuckHunt caplink > *BANG* You shot down the duck in 6.442s, which makes you a total of 30 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:16:04] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 2/5
[21:16:08] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 1/5
[21:16:10] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.656s, which makes you a total of 1273 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[21:16:37] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 4/5 | charg.: 1/5 | jammed: no (48 times) | confisc.: no (220 times) [Profile] [Profile] [Profile] 9183 xp | lvl 40 (duck genocider) / 816 xp pts for lvl sup. | karma: 67.44% good hunter [Stats][Stats][Stats] theor. accuracy: 75% | effectiv. of fire: 61% | gun reliability: 99%+0% | armor: 98% | deflection: 90%
[21:16:38] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.011s | average react. time: 54.31s | 1273 ducks (incl. 118 golden ducks) | 804 misses | 127 accidents | 272 empty shots | 114 wild shots | 2077 ammo used [Accidents][Accidents][Accidents] received 4 stray bullets from which 1 lethal, 3 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Grease / Infrared detect. / Silencer / 4-leaf clover /
[21:16:39] DuckHunt Liability insur. / Sunglasses
[21:17:45] DuckHunt The top duck(s) are: thefathermind with 9522 xp | admiral_hubris with 9183 xp | peorth with 5257 xp | h4 with 4125 xp | wez with 1738 xp
[22:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:30:02] DuckHunt caplink > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/10 | Chargers: 1/3
[22:30:04] DuckHunt phonekait > *BANG* You shot down the duck in 4.236s, which makes you a total of 49 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:30:07] DuckHunt caplink > *Crr..CLICK* You unjam your gun. | Ammo: 2/10 | Chargers: 1/3
[22:49:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:49:03] DuckHunt ComputerTech > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[22:49:17] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[22:49:19] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[22:49:21] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[22:49:23] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[22:49:23] DuckHunt foxy > *BOOM* You shot down the golden duck in 22.454s, which makes you a total of 337 ducks (including 35 golden ducks) on #computertech. \_X< *KWAK* [70 xp] [four-leaf clover] [expl. ammo]
[22:49:31] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 0/5
[22:51:17] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[22:51:19] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[22:51:21] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[22:51:21] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[22:51:23] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[22:51:26] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 5/5 | Chargers: 5/5
[23:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:01:20] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[23:01:22] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 21.39s, which makes you a total of 1274 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[23:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:58:34] DuckHunt Ryu > Your gun doesn't need to be reloaded. | Ammo: 10/10 | Chargers: 2/2
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