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Filtering by user: DuckHunt
Friday, February 23, 2024
[00:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:07:08] DuckHunt DasBrain > *BANG* You shot down the duck in 7.645s, which makes you a total of 134 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[00:07:08] DuckHunt DasBrain > By searching the bushes around the duck, you find an extra bullet !
[00:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:18:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[00:18:05] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[00:18:06] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[00:18:06] DuckHunt DasBrain > *BANG* You shot down the duck in 5.648s, which makes you a total of 135 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[00:18:08] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[00:48:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:48:04] DuckHunt TheFatherMind > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[00:48:06] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[00:48:08] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 8.126s, which makes you a total of 2047 ducks (including 193 golden ducks) on #computertech. \_X< *KWAK* [49 xp] [four-leaf clover] [expl. ammo]
[00:48:09] DuckHunt DasBrain > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[00:48:44] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/5 | Chargers: 5/5
[00:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:54:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.635s, which makes you a total of 2048 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[00:54:05] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[00:54:19] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 4/5 | charg.: 5/5 | jammed: no (51 times) | confisc.: no (246 times) [Profile] [Profile] [Profile] 10169 xp | lvl 42 (duck supreme) / 780 xp pts for lvl sup. | karma: 68.59% good hunter [Stats][Stats][Stats] theor. accuracy: 76%+8% | effectiv. of fire: 62% | gun reliability: 99%+0% | armor: 112% | deflection: 92%
[00:54:19] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.853s | average react. time: 49.775s | 1476 ducks (incl. 131 golden ducks) | 895 misses | 140 accidents | 314 empty shots | 130 wild shots | 2371 ammo used [Accidents][Accidents][Accidents] received 5 stray bullets from which 1 lethal, 4 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Liability insur. / Grease / 4-leaf clover / Sight / Infrared
[00:54:20] DuckHunt detect.
[01:07:45] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/5 | Chargers: 5/5
[01:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:34:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.737s, which makes you a total of 2049 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[01:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:39:02] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[01:39:03] DuckHunt DasBrain > *BANG* You shot down the duck in 2.945s, which makes you a total of 136 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[01:39:04] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[01:39:04] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[01:39:40] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/5 | Chargers: 5/5
[02:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:23:02] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[02:23:02] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[02:23:04] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[02:23:05] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[02:23:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 6.125s, which makes you a total of 2050 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[02:23:08] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[02:23:13] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 3/5
[02:23:18] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[02:23:19] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[02:23:20] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/5 | Chargers: 5/5
[02:23:33] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 3/5 | charg.: 5/5 | jammed: no (51 times) | confisc.: no (246 times) [Profile] [Profile] [Profile] 10164 xp | lvl 42 (duck supreme) / 785 xp pts for lvl sup. | karma: 68.59% good hunter [Stats][Stats][Stats] theor. accuracy: 76% | effectiv. of fire: 62% | gun reliability: 99%+0% | armor: 112% | deflection: 92%
[02:23:34] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.853s | average react. time: 49.779s | 1476 ducks (incl. 131 golden ducks) | 896 misses | 140 accidents | 314 empty shots | 130 wild shots | 2372 ammo used [Accidents][Accidents][Accidents] received 5 stray bullets from which 1 lethal, 4 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Liability insur. / Grease / 4-leaf clover / Infrared detect.
[02:23:49] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[02:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:26:05] DuckHunt DasBrain > Missed. [missed: -1 xp]
[02:26:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.628s, which makes you a total of 1477 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[02:26:27] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[02:26:28] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[02:26:46] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[02:26:59] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 5/5
[03:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:31:26] DuckHunt phish > By searching the bushes around the duck, you find an extra bullet !
[03:31:26] DuckHunt phish > *BANG* You shot down the duck in 3mn26.4s, which makes you a total of 126 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:31:31] DuckHunt phish > You throw a bucket of water on wez in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 1 (tourist).
[03:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:50:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 11.068s, which makes you a total of 1478 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[03:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:52:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.917s, which makes you a total of 1479 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[04:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:03:06] DuckHunt End3r > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/9 | Chargers: 3/3
[04:03:06] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[04:03:11] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[04:03:11] DuckHunt End3r > *Crr..CLICK* You unjam your gun. | Ammo: 8/9 | Chargers: 3/3
[04:03:12] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[04:03:13] DuckHunt End3r > Missed. [missed: -1 xp]
[04:03:14] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 14.113s, which makes you a total of 1480 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[04:03:14] DuckHunt End3r > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[04:03:26] DuckHunt End3r returns End3r's gun to him.
[04:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:16:25] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[04:16:27] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down one of the ducks in 1mn27.443s, which makes you a total of 1481 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[04:16:38] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 38.445s, which makes you a total of 1482 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[04:16:38] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[04:24:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:24:12] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[04:24:18] DuckHunt wez > Thanks to phish, your clothes are soggy and you can't hunt in this condition. You still have to wait for 7 minutes and 13 seconds.
[04:24:21] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[04:24:26] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 5/5 | Chargers: 3/5
[04:24:29] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 28.161s, which makes you a total of 1483 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[04:24:30] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find an extra bullet !
[04:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:25:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.616s, which makes you a total of 1484 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[04:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:26:05] DuckHunt Syndus > Missed. [missed: -1 xp]
[04:26:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.825s, which makes you a total of 1485 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[04:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:27:06] DuckHunt *BANG* xO' sur just get shot by accident by ADMIRAL_HUBRIS. [missed: -5 xp] [accident: -14 xp] [GUN CONFISCATED: hunting accident] [liability insurance]
[04:27:08] DuckHunt Syndus > *BANG* You shot down the duck in 7.858s, which makes you a total of 98 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:27:16] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 3/5
[04:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:32:16] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 15.688s, which makes you a total of 1486 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[04:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:33:02] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 1.967s, which makes you a total of 1487 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[04:37:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:37:06] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 3/5
[04:37:10] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[04:37:13] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 12.405s, which makes you a total of 1488 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[04:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:40:06] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[04:40:11] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 11.004s, which makes you a total of 1489 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[04:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:41:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.915s, which makes you a total of 1490 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:45:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.972s, which makes you a total of 1491 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:45:30] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 29 seconds.
[04:45:41] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 2 extra xp points for each duck shot for 24h.
[04:45:50] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 1/5
[04:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:46:04] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:46:08] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 8.182s, which makes you a total of 1492 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[04:46:18] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:46:18] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:46:21] DuckHunt ADMIRAL_HUBRIS > You just added an extra magazine to your stock in exchange for 20 xp points.
[04:46:24] DuckHunt ADMIRAL_HUBRIS > Your magazine stock is already full.
[04:46:29] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/5 | Chargers: 5/5
[04:52:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:52:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.662s, which makes you a total of 1493 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[05:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:00:09] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[05:00:12] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find an extra bullet !
[05:00:12] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 11.355s, which makes you a total of 1494 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[05:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:22:08] DuckHunt Salvaje > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 2/2
[05:22:11] DuckHunt Salvaje > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 2/2
[05:22:12] DuckHunt Salvaje > *BANG* You shot down the duck in 12.245s, which makes you a total of 4 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[05:22:13] DuckHunt eskimo > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[05:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:26:03] DuckHunt eskimo > You are not armed.
[05:26:44] DuckHunt Salvaje > *BANG* You shot down the duck in 44.375s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:27:04] DuckHunt PapaFrog > *BANG* You shot down the duck in 4.411s, which makes you a total of 23 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:31:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:31:57] DuckHunt coil > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[05:32:04] DuckHunt coil > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[05:32:10] DuckHunt coil > *BANG* You shot down the duck in 1mn9.556s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:33:03] DuckHunt Salvaje > Missed. [missed: -1 xp]
[05:33:05] DuckHunt Salvaje > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[05:33:08] DuckHunt Salvaje > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[05:33:09] DuckHunt Salvaje > *BANG* You shot down the duck in 9.63s, which makes you a total of 6 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:36:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.825s, which makes you a total of 2051 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[05:36:07] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 5/5
[05:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:46:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.087s, which makes you a total of 2052 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[05:46:04] DuckHunt TheFatherMind > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[06:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:09:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[06:09:04] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[06:09:06] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.438s, which makes you a total of 2053 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[06:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:15:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.933s, which makes you a total of 2054 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[06:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:22:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.478s, which makes you a total of 2055 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[06:22:04] DuckHunt TheFatherMind > By searching the bushes around the duck, you find an extra bullet !
[06:23:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:23:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.091s, which makes you a total of 2056 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[06:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:36:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[06:36:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.126s, which makes you a total of 2057 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[07:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:23:02] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[07:23:04] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[07:23:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 5.319s, which makes you a total of 2058 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[07:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:55:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.162s, which makes you a total of 2059 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[07:55:14] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 3/5 | Chargers: 3/5
[07:55:23] DuckHunt The top duck(s) are: thefathermind with 10586 xp | admiral_hubris with 10324 xp | peorth with 5290 xp | h4 with 3745 xp | wez with 1734 xp
[07:57:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:57:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[07:57:05] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[07:57:07] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 1/5 | Chargers: 3/5
[07:57:08] DuckHunt TheFatherMind > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[07:57:11] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 2/5
[07:57:16] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[07:57:17] DuckHunt TheFatherMind > *BOOM* You shot down the golden duck in 16.556s, which makes you a total of 2060 ducks (including 194 golden ducks) on #computertech. \_X< *KWAK* [49 xp] [four-leaf clover] [expl. ammo]
[08:14:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:14:16] DuckHunt jeff_stacey > *BANG* You shot down the duck in 14.877s, which makes you a total of 56 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:18:27] DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[08:18:31] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[08:18:32] DuckHunt jeff_stacey > *BANG* You shot down the duck in 31.534s, which makes you a total of 57 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:25:28] DuckHunt Phoenix > *BANG* You shot down the duck in 27.455s, which makes you a total of 77 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:00:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:00:05] DuckHunt jeff_stacey > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/9 | Chargers: 2/3
[09:00:09] DuckHunt jeff_stacey > *Crr..CLICK* You unjam your gun. | Ammo: 8/9 | Chargers: 2/3
[09:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:11:25] DuckHunt jeff_stacey > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/9 | Chargers: 2/3
[09:11:28] DuckHunt jeff_stacey > *Crr..CLICK* You unjam your gun. | Ammo: 8/9 | Chargers: 2/3
[09:11:29] DuckHunt jeff_stacey > *BANG* You shot down the duck in 28.587s, which makes you a total of 58 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:24:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:24:10] DuckHunt DasBrain > Missed. [missed: -1 xp]
[09:24:12] DuckHunt DasBrain > *BANG* You shot down the duck in 11.613s, which makes you a total of 137 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[09:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:50:08] DuckHunt DasBrain > *BANG* You shot down the duck in 7.562s, which makes you a total of 138 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[10:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:04:03] DuckHunt DasBrain > Missed. [missed: -1 xp]
[10:04:04] DuckHunt DasBrain > *BANG* You shot down the duck in 4.225s, which makes you a total of 139 ducks on #computertech. You are promoted to level 17 (duck demolisher). \_X< *KWAK* [14 xp] [four-leaf clover]
[10:04:05] DuckHunt DasBrain > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h.
[10:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:30:09] DuckHunt DasBrain > Missed. [missed: -1 xp]
[10:30:11] DuckHunt DasBrain > *BANG* You shot down the duck in 10.187s, which makes you a total of 140 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[10:30:12] DuckHunt DasBrain > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[11:05:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:09:28] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 3/4
[11:09:30] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 2/4
[11:09:30] DuckHunt DasBrain > *BANG* You shot down the duck in 4mn29.72s, which makes you a total of 141 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[11:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:24:43] DuckHunt DasBrain > *BANG* The duck survived ! Try again. \_O< [life -2] * GOLDEN DUCK DETECTED *
[11:24:46] DuckHunt DasBrain > *BANG* You shot down the golden duck in 45.928s, which makes you a total of 142 ducks (including 16 golden ducks) on #computertech. \_X< *KWAK* [40 xp] [four-leaf clover] [AP ammo]
[11:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:29:05] DuckHunt DasBrain > *BANG* You shot down the duck in 5.335s, which makes you a total of 143 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[11:41:20] DuckHunt MarlboroMan > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[11:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:53:19] DuckHunt Phoenix > Missed. [missed: -1 xp]
[11:53:21] DuckHunt Phoenix > *BANG* You shot down the duck in 20.873s, which makes you a total of 78 ducks on #computertech. \_X< *KWAK* [10 xp]
[12:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:15:10] DuckHunt DasBrain > *BANG* You shot down the duck in 10.519s, which makes you a total of 144 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[12:15:11] DuckHunt DasBrain > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 50 xp points ! [50 xp]
[12:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:25:06] DuckHunt DasBrain > *BANG* You shot down the duck in 5.879s, which makes you a total of 145 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[12:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:38:07] DuckHunt rails > Missed. [missed: -1 xp]
[12:38:08] DuckHunt DasBrain > *BANG* You shot down the duck in 7.296s, which makes you a total of 146 ducks on #computertech. You are promoted to level 18 (duck killer). \_X< *KWAK* [14 xp] [four-leaf clover]
[13:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:13:01] DuckHunt A duck escapes. ·°'`'°-.,¸¸.·°'`
[13:15:02] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:14:13] DuckHunt *BANG* xO' Aphrodite just get shot by accident by Ice`. [missed: -1 xp] [wild fire: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[14:14:19] DuckHunt Ice` > You are not armed.
[14:14:21] DuckHunt DasBrain > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[14:14:31] DuckHunt Ice` > You are not armed.
[14:14:42] DuckHunt Ice` > You are not armed.
[14:14:50] DuckHunt ComputerTech > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[14:16:44] DuckHunt rails returns ComputerTech's gun to him.
[14:32:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:32:06] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[14:32:08] DuckHunt rails > *BANG* You shot down the duck in 8.006s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:32:09] DuckHunt ADMIRAL_HUBRIS > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -9 xp] [GUN CONFISCATED: wild fire]
[14:32:48] DuckHunt rails returns ADMIRAL_HUBRIS's gun to him.
[14:34:47] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 0/5 | charg.: 5/5 | jammed: no (51 times) | confisc.: no (248 times) [Profile] [Profile] [Profile] 10305 xp | lvl 42 (duck supreme) / 644 xp pts for lvl sup. | karma: 68.72% good hunter [Stats][Stats][Stats] theor. accuracy: 76% | effectiv. of fire: 62% | gun reliability: 99% | armor: 112% | deflection: 92%
[14:34:49] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.853s | average react. time: 49.517s | 1494 ducks (incl. 131 golden ducks) | 903 misses | 141 accidents | 317 empty shots | 131 wild shots | 2397 ammo used [Accidents][Accidents][Accidents] received 5 stray bullets from which 1 lethal, 4 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Silencer / 4-leaf clover
[14:35:13] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[14:35:15] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[14:35:19] DuckHunt ADMIRAL_HUBRIS > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[14:35:21] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 11 hours 51 minutes and 23 seconds.
[14:35:25] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 14 hours 10 minutes and 14 seconds.
[14:35:38] DuckHunt ADMIRAL_HUBRIS > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[14:35:52] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 0/5 | charg.: 5/5 | jammed: no (51 times) | confisc.: no (248 times) [Profile] [Profile] [Profile] 10271 xp | lvl 42 (duck supreme) / 678 xp pts for lvl sup. | karma: 68.72% good hunter [Stats][Stats][Stats] theor. accuracy: 76%+8% | effectiv. of fire: 62% | gun reliability: 99%+0% | armor: 112% | deflection: 92%
[14:35:53] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.853s | average react. time: 49.517s | 1494 ducks (incl. 131 golden ducks) | 903 misses | 141 accidents | 317 empty shots | 131 wild shots | 2397 ammo used [Accidents][Accidents][Accidents] received 5 stray bullets from which 1 lethal, 4 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Silencer / 4-leaf clover / Grease / Sight / Infrared detect.
[14:35:54] DuckHunt / Liability insur.
[14:35:56] DuckHunt Hunting stats for rails: [Weapon][Weapon][Weapon] ammo: 0/10 | charg.: 2/2 | jammed: no (2 times) | confisc.: no (2 times) [Profile] [Profile] [Profile] 32 xp | lvl 2 (noob) / 18 xp pts for lvl sup. | karma: 60% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 40% | gun reliability: 86% | armor: 2% | deflection: 52%
[14:35:57] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.843s | average react. time: 20.682s | 4 ducks (incl. 0 golden duck) | 6 misses | 0 accident | 0 empty shot | 2 wild shots | 10 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 1 lethal, 2 ricocheted and 0 neutralized.
[14:36:10] DuckHunt rails > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[14:36:19] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[14:36:44] DuckHunt rails > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses. Your purchase made you go back to level 1 (tourist).
[14:37:03] DuckHunt rails > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[14:37:17] DuckHunt rails > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[14:37:23] DuckHunt Hunting stats for rails: [Weapon][Weapon][Weapon] ammo: 10/10 | charg.: 1/2 | jammed: no (2 times) | confisc.: no (2 times) [Profile] [Profile] [Profile] 3 xp | lvl 1 (tourist) / 17 xp pts for lvl sup. | karma: 60% good hunter [Stats][Stats][Stats] theor. accuracy: 56%+14% | effectiv. of fire: 40% | gun reliability: 85%+7% | armor: 0% | deflection: 51%
[14:37:24] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.843s | average react. time: 20.682s | 4 ducks (incl. 0 golden duck) | 6 misses | 0 accident | 0 empty shot | 2 wild shots | 10 ammo used [Accidents][Accidents][Accidents] received 3 stray bullets from which 1 lethal, 2 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Infrared detect. / Grease / Sight
[14:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:38:01] DuckHunt rails > *BANG* You shot down the duck in 0.959s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[14:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:51:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 7.366s, which makes you a total of 1495 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[15:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:05:03] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 2/4
[15:05:05] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 1/4
[15:05:05] DuckHunt DasBrain > *BANG* You shot down the duck in 5.636s, which makes you a total of 147 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[15:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:21:05] DuckHunt irish666 > Missed. [missed: -1 xp]
[15:21:07] DuckHunt irish666 > *BANG* You shot down the duck in 7.045s, which makes you a total of 25 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:21:07] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[16:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:02:07] DuckHunt DasBrain > *BANG* You shot down the duck in 7.083s, which makes you a total of 148 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[16:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:10:03] DuckHunt DasBrain > *BANG* You shot down the duck in 3.225s, which makes you a total of 149 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[16:10:04] DuckHunt DasBrain > By searching the bushes around the duck, you find a +7 four-leaf clover ! You will earn an extra 7 xp points for each duck you shoot for 24h.
[16:22:00] DuckHunt irish666 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[16:23:03] DuckHunt irish666 > You are not armed.
[17:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:18:04] DuckHunt h4 > *BANG* You shot down the duck in 3.328s, which makes you a total of 581 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:38:01] DuckHunt Neo_Nemesis > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[17:38:03] DuckHunt Neo_Nemesis > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[17:38:03] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 3.321s, which makes you a total of 258 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:50:01] DuckHunt Neo_Nemesis > Missed. [missed: -1 xp]
[17:50:03] DuckHunt Neo_Nemesis > *BANG* You shot down the duck in 2.778s, which makes you a total of 259 ducks on #computertech. \_X< *KWAK* [10 xp]
[17:55:28] DuckHunt *BANG* xO' Saphir^Txp just get shot by accident by Beaver. [missed: -1 xp] [wild fire: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[18:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:07:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.637s, which makes you a total of 2061 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[18:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:35:02] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.483s, which makes you a total of 2062 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[18:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:44:05] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[18:44:06] DuckHunt TheFatherMind > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[18:44:08] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 1/5
[18:44:11] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[18:44:13] DuckHunt TheFatherMind > *BANG* You shot down the golden duck in 12.612s, which makes you a total of 2063 ducks (including 195 golden ducks) on #computertech. \_X< *KWAK* [49 xp] [four-leaf clover]
[19:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:04:03] DuckHunt TheFatherMind > *BANG* You shot down the duck in 3.173s, which makes you a total of 2064 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:08:03] DuckHunt TheFatherMind > *BANG* You shot down the duck in 3.174s, which makes you a total of 2065 ducks on #computertech. \_X< *KWAK* [10 xp]
[19:08:03] DuckHunt DasBrain > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[19:11:37] DuckHunt h4 > You throw a bucket of water on TheFatherMind in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 26 (duck smasher).
[20:40:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:40:03] DuckHunt TheFatherMind > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[20:40:06] DuckHunt TheFatherMind > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[20:40:07] DuckHunt DasBrain > You are not armed.
[20:40:07] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[20:40:09] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 1/5
[20:40:10] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 0/5
[20:40:11] DuckHunt TheFatherMind > Your gun doesn't need to be reloaded. | Ammo: 5/5 | Chargers: 0/5
[20:40:11] DuckHunt TheFatherMind > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[20:40:13] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[20:40:15] DuckHunt TheFatherMind > *BANG* You shot down the golden duck in 14.246s, which makes you a total of 2066 ducks (including 196 golden ducks) on #computertech. \_X< *KWAK* [48 xp]
[20:40:16] DuckHunt DasBrain > Your gun is not confiscated.
[20:40:54] DuckHunt TheFatherMind > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 3 extra xp points for each duck shot for 24h.
[20:40:58] DuckHunt TheFatherMind > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[20:41:02] DuckHunt TheFatherMind > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[20:41:03] DuckHunt TheFatherMind > You already own this item. It will expire in 9 hours 5 minutes and 0 second.
[20:41:08] DuckHunt TheFatherMind > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[20:41:09] DuckHunt TheFatherMind > You already own this item. It will expire in 2 hours 27 minutes and 54 seconds.
[20:41:12] DuckHunt TheFatherMind > You already own this item. It will expire in 2 hours 27 minutes and 52 seconds.
[20:41:14] DuckHunt TheFatherMind > You already own this item. It will expire in 22 hours 15 minutes and 17 seconds.
[20:41:19] DuckHunt TheFatherMind > You buy a life insurance in exchange for 10 xp points. For 1 week, if you are victim of a hunting accident, you win 2x the level of the shooter in xp points. This insurance is for single use.
[20:43:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:43:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.631s, which makes you a total of 2067 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[20:43:28] DuckHunt Avarice > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:46:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 2.578s, which makes you a total of 2068 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[20:46:03] DuckHunt TheFatherMind > By searching the bushes around the duck, you find... a golden duck photo: http://tinyurl.com/hle8fjf
[20:46:04] DuckHunt Kirra_Qween > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:09:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 0/5
[21:09:06] DuckHunt TheFatherMind > You have no ammo. | Ammo: 0/5 | Chargers: 0/5
[21:09:07] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 0/5
[21:09:09] DuckHunt TheFatherMind > You have no ammo. | Ammo: 0/5 | Chargers: 0/5
[21:09:09] DuckHunt DasBrain > *BANG* You shot down the duck in 9.121s, which makes you a total of 150 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[21:09:18] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:09:20] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:09:23] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:09:24] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:09:30] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:09:31] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[21:09:34] DuckHunt TheFatherMind > You just added an extra magazine to your stock in exchange for 20 xp points.
[21:46:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:46:05] DuckHunt DasBrain > *BANG* You shot down the duck in 4.485s, which makes you a total of 151 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[21:46:09] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[21:46:31] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/5 | Chargers: 4/5
[21:46:36] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 2/8 | Chargers: 1/4
[21:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:55:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.06s, which makes you a total of 2069 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[21:55:03] DuckHunt DasBrain > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -2 xp] [GUN CONFISCATED: wild fire]
[22:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:18:03] DuckHunt DasBrain > You are not armed.
[22:18:04] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 4.338s, which makes you a total of 1496 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[22:18:05] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[22:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:44:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[22:44:05] DuckHunt DasBrain > *BANG* You shot down the duck in 5.172s, which makes you a total of 152 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[22:44:05] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[22:44:05] DuckHunt TheFatherMind > *CLICK* Trigger locked.
[22:44:24] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 0/4
[22:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:58:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.09s, which makes you a total of 2070 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[22:58:15] DuckHunt The top duck(s) are: thefathermind with 10592 xp | admiral_hubris with 10295 xp | peorth with 5290 xp | h4 with 3745 xp | dasbrain with 1788 xp
[23:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:02:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[23:02:03] DuckHunt DasBrain > Missed. [missed: -1 xp]
[23:02:04] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.799s, which makes you a total of 2071 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[23:02:05] DuckHunt TheFatherMind > By searching the bushes around the duck, you find explosive ammo ! Damage from your weapon is tripled for 24h.
[23:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:08:03] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 5/5
[23:08:03] DuckHunt DasBrain > *BANG* You shot down the duck in 2.855s, which makes you a total of 153 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[23:08:04] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[23:08:04] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 4/5
[23:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:09:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[23:09:04] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -5 xp]
[23:09:04] DuckHunt DasBrain > Missed. [missed: -1 xp]
[23:09:05] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 4.492s, which makes you a total of 2072 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[23:09:14] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 2/5 | charg.: 5/5 | jammed: no (51 times) | confisc.: no (248 times) [Profile] [Profile] [Profile] 10290 xp | lvl 42 (duck supreme) / 659 xp pts for lvl sup. | karma: 68.75% good hunter [Stats][Stats][Stats] theor. accuracy: 76% | effectiv. of fire: 62% | gun reliability: 99%+0% | armor: 112% | deflection: 92%
[23:09:15] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.853s | average react. time: 49.461s | 1496 ducks (incl. 131 golden ducks) | 904 misses | 141 accidents | 317 empty shots | 131 wild shots | 2400 ammo used [Accidents][Accidents][Accidents] received 5 stray bullets from which 1 lethal, 4 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Silencer / 4-leaf clover / Grease / Infrared detect. /
[23:09:16] DuckHunt Liability insur.
[23:09:25] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[23:09:36] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/5 | Chargers: 5/5
[23:09:43] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 5/8 | Chargers: 4/4
[23:09:45] DuckHunt ADMIRAL_HUBRIS > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:09:50] DuckHunt ADMIRAL_HUBRIS > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:09:51] DuckHunt ADMIRAL_HUBRIS > You just added an extra bullet in your gun in exchange for 7 xp points.
[23:09:54] DuckHunt ADMIRAL_HUBRIS > The magazine of your gun is already full.
[23:09:59] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 5/5 | Chargers: 5/5
[23:10:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:10:02] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[23:10:03] DuckHunt TheFatherMind > *BOOM* You shot down the duck in 3.277s, which makes you a total of 2073 ducks on #computertech. \_X< *KWAK* [13 xp] [four-leaf clover]
[23:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:14:03] DuckHunt TheFatherMind > Missed. [missed: -5 xp]
[23:14:04] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 3.979s, which makes you a total of 1497 ducks on #computertech. \_X< *KWAK* [12 xp] [four-leaf clover]
[23:14:04] DuckHunt TheFatherMind > *CLICK* EMPTY MAGAZINE | Ammo: 0/5 | Chargers: 4/5
[23:14:06] DuckHunt TheFatherMind > *CLACK CLACK* You reload. | Ammo: 5/5 | Chargers: 3/5
[23:16:24] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[23:17:54] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/5 | Chargers: 5/5
[23:18:01] DuckHunt basti > Your gun doesn't need to be reloaded. | Ammo: 3/10 | Chargers: 2/2
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