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Topic: Welcome to #computertech | fuck you
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Filtering by user: DuckHunt
Saturday, March 9, 2024
[00:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:44:06] DuckHunt pankakes > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 2/2
[00:44:09] DuckHunt pankakes > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 2/2
[00:44:12] DuckHunt pankakes > Missed. [missed: -1 xp]
[00:44:15] DuckHunt pankakes > *BANG* You shot down the duck in 14.775s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:51:07] DuckHunt DasBrain > Missed. [missed: -1 xp]
[00:51:08] DuckHunt DasBrain > *BANG* You shot down the duck in 7.06s, which makes you a total of 124 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:51:09] DuckHunt DasBrain > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h.
[01:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:06:08] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 4/4
[01:06:09] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 3/4
[01:06:09] DuckHunt DasBrain > *BANG* You shot down the duck in 9.605s, which makes you a total of 125 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[01:06:10] DuckHunt DasBrain > By searching the bushes around the duck, you find an extra bullet !
[01:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:51:02] DuckHunt Peorth > *BANG* You shot down the duck in 2.738s, which makes you a total of 26 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:51:10] DuckHunt Peorth > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 8 extra xp points for each duck shot for 24h.
[01:51:15] DuckHunt Peorth > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[01:51:21] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:51:23] DuckHunt Peorth > By searching the bushes around the duck, you find an extra bullet !
[01:51:23] DuckHunt Peorth > *BOOM* You shot down the golden duck in 1.51s, which makes you a total of 27 ducks (including 10 golden ducks) on #computertech. \_X< *KWAK* [44 xp] [four-leaf clover] [expl. ammo]
[01:52:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:52:06] DuckHunt phonekait > *BANG* You shot down the duck in 5.068s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:55:44] DuckHunt [Duck Hunt commands] !help, !bang, !reload, !shop, !topduck, !duckstats, !lastduck
[01:56:48] DuckHunt cba > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 2/2
[01:56:59] DuckHunt cba > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 2/2
[01:57:04] DuckHunt cba > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[02:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:15:07] DuckHunt cba > You are not armed.
[02:15:08] DuckHunt DasBrain > *BANG* You shot down the duck in 8.504s, which makes you a total of 126 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[02:26:09] DuckHunt cba > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[02:26:28] DuckHunt cba > You are not armed.
[02:26:32] DuckHunt cba > You are not armed.
[02:27:16] DuckHunt Hks > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[02:27:30] DuckHunt cba > You are not armed.
[02:31:42] DuckHunt cba > You are not armed.
[02:31:47] DuckHunt cba > You are not armed.
[02:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:34:08] DuckHunt cba > You are not armed.
[02:37:13] DuckHunt cba > You are not armed.
[02:39:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[03:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:06:11] DuckHunt cba > You are not armed.
[03:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:08:08] DuckHunt cba > You are not armed.
[03:08:18] DuckHunt cba > You are not armed.
[03:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:09:13] DuckHunt foxy returns cba's gun to him.
[03:09:17] DuckHunt foxy > *BANG* You shot down one of the ducks in 3mn16.999s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:09:29] DuckHunt cba > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[03:09:36] DuckHunt ADMIRAL_HUBRIS > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/9 | Chargers: 3/3
[03:09:40] DuckHunt ADMIRAL_HUBRIS > *Crr..CLICK* You unjam your gun. | Ammo: 9/9 | Chargers: 3/3
[03:09:40] DuckHunt foxy > Missed. [missed: -1 xp]
[03:09:42] DuckHunt foxy > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[03:09:42] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[03:09:43] DuckHunt foxy > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[03:09:45] DuckHunt foxy > Missed. [missed: -1 xp]
[03:09:46] DuckHunt *PEWWW* foxy's bullet ricochetes on Nyankochan, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[03:09:48] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down a golden duck in 1mn48.509s, which makes you a total of 86 ducks (including 11 golden ducks) on #computertech. You are promoted to level 12 (duck clobber). \_X< *KWAK* [70 xp] [four-leaf clover]
[03:09:53] DuckHunt foxy returns foxy's gun to him.
[03:09:54] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 54.324s, which makes you a total of 87 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[03:09:55] DuckHunt foxy > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[03:09:58] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[03:10:02] DuckHunt foxy returns foxy's gun to him.
[03:10:05] DuckHunt foxy > Your gun doesn't need to be reloaded. | Ammo: 2/10 | Chargers: 2/2
[03:10:15] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 6/9 | Chargers: 3/3
[03:10:21] DuckHunt cba is demoted to level 0 (public danger).
[03:10:21] DuckHunt cba > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[03:10:34] DuckHunt cba > You are not armed.
[03:18:11] DuckHunt foxy returns cba's gun to him.
[04:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:24:04] DuckHunt phish > *BANG* You shot down the duck in 3.738s, which makes you a total of 6 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:51:05] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -1 xp]
[04:51:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.537s, which makes you a total of 88 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:51:08] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[04:51:24] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/9 | Chargers: 3/3
[04:52:04] DuckHunt cba > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[04:52:16] DuckHunt The last duck has been seen 1 minute and 16 seconds ago.
[04:52:29] DuckHunt Acidphaze > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[04:52:33] DuckHunt cba > You are not armed.
[04:53:32] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 4/9 | charg.: 3/3 | jammed: no (20 times) | confisc.: no (20 times) [Profile] [Profile] [Profile] 859 xp | lvl 12 (duck clobber) / 41 xp pts for lvl sup. | karma: 60.73% good hunter [Stats][Stats][Stats] theor. accuracy: 61% | effectiv. of fire: 50% | gun reliability: 94% | armor: 27% | deflection: 62%
[04:53:33] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 0.215s | average react. time: 1mn25.465s | 88 ducks (incl. 11 golden ducks) | 86 misses | 11 accidents | 16 empty shots | 10 wild shots | 174 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 1 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Liability insur. / Infrared detect.
[04:54:21] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[04:54:26] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[04:54:29] DuckHunt ADMIRAL_HUBRIS > You already own this item. It will expire in 23 hours 56 minutes and 37 seconds, 6 uses left.
[04:54:34] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[04:54:39] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 4 extra xp points for each duck shot for 24h.
[05:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:30:01] DuckHunt Salvaje > *BANG* You shot down the duck in 1.743s, which makes you a total of 23 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:30:02] DuckHunt Salvaje > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[05:42:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:42:04] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 3.618s, which makes you a total of 89 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[06:06:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:06:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.997s, which makes you a total of 90 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[06:47:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:47:15] DuckHunt h4 > Missed. [missed: -1 xp]
[06:47:18] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 18.396s, which makes you a total of 91 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[06:47:18] DuckHunt h4 > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 4 extra xp points for each duck shot for 24h.
[06:47:19] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[06:47:55] DuckHunt h4 > You throw a bucket of water on ADMIRAL_HUBRIS in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 3 (trainee).
[07:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:11:04] DuckHunt Beaver > *BANG* You shot down the duck in 4.036s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[07:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:49:04] DuckHunt Beaver > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 2/2
[07:49:12] DuckHunt Beaver > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 2/2
[07:49:15] DuckHunt Beaver > *BANG* You shot down the duck in 14.617s, which makes you a total of 5 ducks on #computertech. \_X< *KWAK* [10 xp]
[08:18:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:19:01] DuckHunt jeff_stacey > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[08:19:04] DuckHunt jeff_stacey > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[08:19:06] DuckHunt jeff_stacey > Missed. [missed: -1 xp]
[08:19:09] DuckHunt jeff_stacey > *BANG* You shot down the duck in 1mn8.368s, which makes you a total of 6 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[08:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:23:27] DuckHunt Beaver > Missed. [missed: -1 xp]
[08:23:29] DuckHunt Beaver > Missed. [missed: -1 xp]
[08:23:31] DuckHunt Beaver > Missed. [missed: -1 xp]
[08:23:31] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[09:37:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:37:20] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 19.1s, which makes you a total of 92 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[09:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:44:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[09:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:51:30] DuckHunt Beaver > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[09:51:36] DuckHunt Beaver > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[09:51:41] DuckHunt Beaver > *BANG* You shot down the duck in 1mn40.918s, which makes you a total of 6 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[10:02:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:06:39] DuckHunt Beaver > Missed. [missed: -1 xp]
[10:06:41] DuckHunt *BANG* xO' tildegreen just get shot by accident by Beaver. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[10:06:41] DuckHunt Beaver is demoted to level 2 (noob).
[10:07:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:24:58] DuckHunt h4 > *BANG* You shot down the duck in 57.723s, which makes you a total of 11 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[11:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:07:19] DuckHunt DasBrain > *BANG* You shot down the duck in 18.516s, which makes you a total of 127 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[11:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:51:21] DuckHunt DasBrain > *BANG* You shot down the duck in 21.299s, which makes you a total of 128 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[12:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:25:23] DuckHunt quartzhrts > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 10/10 | Chargers: 2/2
[12:25:26] DuckHunt quartzhrts > *Crr..CLICK* You unjam your gun. | Ammo: 10/10 | Chargers: 2/2
[12:25:28] DuckHunt quartzhrts > *BANG* You shot down the duck in 27.834s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[12:25:29] DuckHunt quartzhrts > By searching the bushes around the duck, you find an extra ammo clip !
[12:27:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:32:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[13:09:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:09:06] DuckHunt phonekait > Missed. [missed: -1 xp]
[13:09:08] DuckHunt DasBrain > *BANG* You shot down the duck in 7.927s, which makes you a total of 129 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[13:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:27:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[14:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:05:04] DuckHunt DasBrain > *BANG* You shot down the duck in 3.803s, which makes you a total of 130 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[14:41:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:41:06] DuckHunt DasBrain > *BANG* You shot down the duck in 6.082s, which makes you a total of 131 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[15:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:09:04] DuckHunt jeff_stacey > *BANG* You shot down the duck in 4.143s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:20:06] DuckHunt DasBrain > Missed. [missed: -1 xp]
[15:20:08] DuckHunt DasBrain > *BANG* You shot down the duck in 7.54s, which makes you a total of 132 ducks on #computertech. You are promoted to level 19 (duck skinner). \_X< *KWAK* [15 xp] [four-leaf clover]
[16:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:01:03] DuckHunt Salvaje > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 2/2
[16:01:05] DuckHunt Salvaje > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 2/2
[16:01:06] DuckHunt Salvaje > *BANG* You shot down the duck in 6.248s, which makes you a total of 24 ducks on #computertech. \_X< *KWAK* [10 xp]
[16:04:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:04:13] DuckHunt Salvaje > Missed. [missed: -1 xp]
[16:04:14] DuckHunt *PEWWW* Salvaje's bullet ricochetes on Scientist, thanks to his deflection modifier of 50%. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[16:04:21] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[16:04:22] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[16:04:28] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 3/4
[16:04:30] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 2/4
[16:04:30] DuckHunt DasBrain > *BANG* You shot down the duck in 30.174s, which makes you a total of 133 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[16:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:29:06] DuckHunt DasBrain > *BANG* You shot down the duck in 6.292s, which makes you a total of 134 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[16:49:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:49:03] DuckHunt *PEWWW* DasBrain's bullet ricochetes on twi, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[16:49:03] DuckHunt DasBrain > *BANG* You shot down the duck by ricochet in 2.956s, which makes a total of 135 ducks on #computertech. \_X< *KWAK* [40 xp] [lucky shot] [four-leaf clover]
[17:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:01:04] DuckHunt DasBrain > Missed. [missed: -1 xp]
[17:01:05] DuckHunt DasBrain > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/8 | Chargers: 2/4
[17:01:07] DuckHunt DasBrain > *Crr..CLICK* You unjam your gun. | Ammo: 4/8 | Chargers: 2/4
[17:01:08] DuckHunt DasBrain > *BANG* You shot down the duck in 7.556s, which makes you a total of 136 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[17:01:38] DuckHunt The top duck(s) are: dasbrain with 1974 xp | admiral_hubris with 883 xp | peorth with 493 xp | salvaje with 262 xp | pankakes with 114 xp
[17:21:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:21:08] DuckHunt Salvaje > Missed. [missed: -1 xp]
[17:21:10] DuckHunt Salvaje > Missed. [missed: -1 xp]
[17:21:12] DuckHunt Salvaje > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[17:21:14] DuckHunt Salvaje > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[17:21:15] DuckHunt Salvaje > *BANG* You shot down the duck in 15.485s, which makes you a total of 25 ducks on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [10 xp]
[18:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:07:03] DuckHunt Salvaje is demoted to level 6 (duck hater).
[18:07:03] DuckHunt Salvaje > Missed. [missed: -1 xp]
[18:07:05] DuckHunt DasBrain > *BANG* You shot down the duck in 5.18s, which makes you a total of 137 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[18:07:05] DuckHunt Salvaje > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[18:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:23:02] DuckHunt h4 > Missed. [missed: -1 xp]
[18:23:05] DuckHunt h4 > *BANG* You shot down the duck in 3.866s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[19:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:26:04] DuckHunt ComputerTech > *BANG* You shot down the duck in 4.184s, which makes you a total of 1 duck on #computertech. \_X< *KWAK* [10 xp]
[19:26:06] DuckHunt foxy > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[19:26:06] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[19:26:11] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[19:26:13] DuckHunt ComputerTech returns foxy's gun to him.
[19:33:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:33:04] DuckHunt DasBrain > *BANG* You shot down the duck in 3.753s, which makes you a total of 138 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[20:11:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:11:05] DuckHunt DasBrain > Missed. [missed: -1 xp]
[20:11:07] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/8 | Chargers: 2/4
[20:11:07] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.535s, which makes you a total of 93 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[20:11:08] DuckHunt HelderHeid > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:11:09] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 1/4
[20:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:27:03] DuckHunt DasBrain > *BANG* You shot down the duck in 3.303s, which makes you a total of 139 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[21:01:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:01:02] DuckHunt h4 > Missed. [missed: -1 xp]
[21:01:04] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[21:01:07] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[21:01:07] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -1 xp]
[21:01:08] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -1 xp]
[21:01:09] DuckHunt h4 > *BANG* You shot down the duck in 8.561s, which makes you a total of 13 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [14 xp] [four-leaf clover]
[21:01:09] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[21:01:11] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:02:44] DuckHunt HelderHeid > Your gun doesn't need to be reloaded. | Ammo: 7/10 | Chargers: 2/2
[21:02:55] DuckHunt Hunting stats for helderheid: [Weapon][Weapon][Weapon] ammo: 7/10 | charg.: 2/2 | jammed: no (1 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 7 xp | lvl 1 (tourist) / 13 xp pts for lvl sup. | karma: 33.33% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 33% | gun reliability: 85% | armor: 0% | deflection: 51%
[21:02:56] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.77s | average react. time: 19.132s | 1 duck (incl. 0 golden duck) | 2 misses | 0 accident | 0 empty shot | 1 wild shot | 3 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[21:03:51] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:03:53] DuckHunt foxy > Missed. [missed: -1 xp]
[21:03:54] DuckHunt foxy > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[21:03:56] DuckHunt HelderHeid > *BANG* You shot down the duck in 4.494s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:03:56] DuckHunt HelderHeid > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[21:03:57] DuckHunt foxy > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[21:03:58] DuckHunt ADMIRAL_HUBRIS > *CLICK* Trigger locked.
[21:04:16] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[21:04:17] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[21:18:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:18:03] DuckHunt h4 > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[21:18:06] DuckHunt h4 > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points. Your purchase made you go back to level 3 (trainee).
[21:18:07] DuckHunt h4 > Missed. [missed: -1 xp]
[21:18:09] DuckHunt h4 > *BOOM* The golden duck survived ! Try again. \_O< [life -3]
[21:18:11] DuckHunt h4 > By searching the bushes around the duck, you find an extra bullet !
[21:18:11] DuckHunt h4 > *BOOM* You shot down the golden duck in 10.797s, which makes you a total of 14 ducks (including 1 golden duck) on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [64 xp] [four-leaf clover] [expl. ammo]
[21:18:15] DuckHunt h4 > Your gun doesn't need to be reloaded. | Ammo: 5/10 | Chargers: 1/2
[21:18:16] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:18:19] DuckHunt *BANG* xO' wallacer just get shot by accident by h4. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[21:18:23] DuckHunt Salvaje > *BANG* You shot down the duck in 6.723s, which makes you a total of 26 ducks on #computertech. You are promoted to level 7 (duck pest). \_X< *KWAK* [10 xp]
[21:19:30] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:19:30] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:19:33] DuckHunt h4 > Missed. [missed: -1 xp]
[21:19:33] DuckHunt Salvaje > *BANG* You shot down one of the ducks in 2.956s, which makes you a total of 27 ducks on #computertech. \_X< *KWAK* [10 xp]
[21:19:34] DuckHunt Salvaje > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h.
[21:19:35] DuckHunt h4 > *BOOM* You shot down the duck in 4.637s, which makes you a total of 15 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[21:19:37] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[21:19:55] DuckHunt foxy returns h4's gun to him.
[21:20:01] DuckHunt h4 > Your gun doesn't need to be reloaded. | Ammo: 1/10 | Chargers: 1/2
[22:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:02:05] DuckHunt h4 > Missed. [missed: -1 xp]
[22:02:07] DuckHunt h4 > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 1/2
[22:02:09] DuckHunt h4 > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 0/2
[22:02:11] DuckHunt h4 > Missed. [missed: -1 xp]
[22:02:13] DuckHunt h4 > *BOOM* You shot down the duck in 13.05s, which makes you a total of 16 ducks on #computertech. You are promoted to level 5 (member of the Comitee Against Ducks). \_X< *KWAK* [14 xp] [four-leaf clover]
[22:23:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:23:03] DuckHunt phish > Missed. [missed: -1 xp]
[22:23:03] DuckHunt phonekait > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/10 | Chargers: 2/2
[22:23:05] DuckHunt phish > Missed. [missed: -1 xp]
[22:23:06] DuckHunt phish > *BANG* You shot down the duck in 5.529s, which makes you a total of 7 ducks on #computertech. \_X< *KWAK* [10 xp]
[22:23:06] DuckHunt phish > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h.
[22:23:07] DuckHunt jeff_stacey > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[22:23:12] DuckHunt phish > You throw a bucket of water on Salvaje in exchange for 10 xp points, thereby forcing him to wait for 1h for his clothes to dry out before he can hunt again. Your purchase made you go back to level 2 (noob).
[22:23:15] DuckHunt phish > You poke stuff and thingies in the barrel of Salvaje's gun in exchange for 14 xp points. Your purchase made you go back to level 1 (tourist).
[23:29:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:29:04] DuckHunt jeff_stacey > You are not armed.
[23:29:06] DuckHunt Salvaje > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 3/3 [sabotage by phish]
[23:29:14] DuckHunt therock247uk > Missed. [missed: -1 xp]
[23:29:15] DuckHunt Salvaje > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 3/3
[23:29:17] DuckHunt DasBrain > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/8 | Chargers: 4/4
[23:29:17] DuckHunt therock247uk > *BANG* You shot down the duck in 16.428s, which makes you a total of 2 ducks on #computertech. \_X< *KWAK* [10 xp]
[23:29:25] DuckHunt DasBrain > *Crr..CLICK* You unjam your gun. | Ammo: 7/8 | Chargers: 4/4
[23:29:37] DuckHunt Salvaje > Your gun doesn't need to be reloaded. | Ammo: 5/10 | Chargers: 3/3
[23:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:40:06] DuckHunt Salvaje > *BANG* You shot down the duck in 5.336s, which makes you a total of 28 ducks on #computertech. \_X< *KWAK* [10 xp]
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