#computertech Bot Logged User list

Network: Rizon
Modes: +Nntzl
Last Seen: 55 minutes ago
Topic: Welcome to #computertech || get fucked || https://techy.music
#5
Rank
310
Users

Channel Log Archive for #computertech

Prev
Next

* All times are UTC
Filtering by user: DuckHunt
Saturday, September 7, 2024
[00:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:10:24] DuckHunt Phoenix > *BANG* You shot down the duck in 1mn23.304s, which makes you a total of 4 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:10:25] DuckHunt Phoenix > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[00:10:27] DuckHunt Phoenix > Your gun doesn't need to be reloaded. | Ammo: 5/10 | Chargers: 2/2
[00:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:38:18] DuckHunt HelderHeid > *BOOM* You shot down the duck in 3mn18.11s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [20 xp] [four-leaf clover]
[00:38:19] DuckHunt HelderHeid > By searching the bushes around the duck, you find an extra bullet !
[00:38:36] DuckHunt Hunting stats for helderheid: [Weapon][Weapon][Weapon] ammo: 6/10 | charg.: 2/2 | jammed: no (2 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 86 xp | lvl 3 (trainee) / 4 xp pts for lvl sup. | karma: 79.31% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 52% | gun reliability: 87% | armor: 5% | deflection: 53%
[00:38:37] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.987s | average react. time: 3mn55.717s | 13 ducks (incl. 0 golden duck) | 12 misses | 1 accident | 1 empty shot | 0 wild shot | 25 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover / Expl. ammo
[01:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:20:58] DuckHunt Icez > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[01:21:06] DuckHunt Icez > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[01:21:07] DuckHunt Icez > *BANG* You shot down the duck in 1mn6.819s, which makes you a total of 8 ducks on #computertech. You are promoted to level 2 (noob). \_X< *KWAK* [10 xp]
[01:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:23:16] DuckHunt Icez > Missed. [missed: -1 xp]
[01:23:19] DuckHunt Icez > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 8/10 | Chargers: 1/2
[01:23:22] DuckHunt Icez > *Crr..CLICK* You unjam your gun. | Ammo: 8/10 | Chargers: 1/2
[01:23:23] DuckHunt Icez > Missed. [missed: -1 xp]
[01:23:25] DuckHunt Icez > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/10 | Chargers: 1/2
[01:23:27] DuckHunt Icez > *Crr..CLICK* You unjam your gun. | Ammo: 7/10 | Chargers: 1/2
[01:23:28] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[01:23:28] DuckHunt Icez > Missed. [missed: -1 xp]
[01:23:39] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[01:23:40] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[01:23:46] DuckHunt Icez > You already own this type of ammunition. The bonus will expire in 8 hours 47 minutes and 51 seconds.
[01:23:48] DuckHunt Icez > You are not rich enough to make this purchase.
[02:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:02:15] DuckHunt Peorth > Missed. [missed: -1 xp]
[02:02:16] DuckHunt Peorth > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[02:02:23] DuckHunt Peorth > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[02:02:26] DuckHunt Peorth > *BANG* You shot down the duck in 25.912s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:32:01] DuckHunt Hunting stats for caplink: [Weapon][Weapon][Weapon] ammo: 4/9 | charg.: 3/3 | jammed: no (4 times) | confisc.: no (6 times) [Profile] [Profile] [Profile] 372 xp | lvl 8 (duck hassler) / 68 xp pts for lvl sup. | karma: 72.22% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 58% | gun reliability: 93% | armor: 17% | deflection: 58%
[02:32:02] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.509s | average react. time: 52.572s | 31 ducks (incl. 1 golden duck) | 22 misses | 2 accidents | 4 empty shots | 4 wild shots | 53 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[02:32:34] DuckHunt caplink > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h.
[02:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:56:01] DuckHunt Icez > Missed. [missed: -1 xp]
[02:56:02] DuckHunt Icez > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 1/2
[02:56:05] DuckHunt Icez > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 1/2
[02:56:06] DuckHunt Icez > *BANG* You shot down the duck in 2mn6.46s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[03:36:39] DuckHunt Hunting stats for neo_nemesis: [Weapon][Weapon][Weapon] ammo: 5/10 | charg.: 2/2 | jammed: no (4 times) | confisc.: no (0 times) [Profile] [Profile] [Profile] 38 xp | lvl 2 (noob) / 12 xp pts for lvl sup. | karma: 100% good hunter [Stats][Stats][Stats] theor. accuracy: 56% | effectiv. of fire: 66% | gun reliability: 86% | armor: 2% | deflection: 52%
[03:36:40] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 4.644s | average react. time: 30.879s | 4 ducks (incl. 0 golden duck) | 2 misses | 0 accident | 0 empty shot | 0 wild shot | 6 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized.
[03:49:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:49:34] DuckHunt freewifi > Missed. [missed: -1 xp]
[03:49:36] DuckHunt freewifi > Missed. [missed: -1 xp]
[03:49:36] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[03:49:36] DuckHunt freewifi > Missed. [missed: -1 xp]
[03:49:41] DuckHunt freewifi > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[03:49:41] DuckHunt freewifi > Your gun is not confiscated.
[03:49:45] DuckHunt freewifi > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[03:49:48] DuckHunt freewifi > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses. Your purchase made you go back to level 3 (trainee).
[03:49:53] DuckHunt freewifi > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 9 extra xp points for each duck shot for 24h.
[03:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:01:25] DuckHunt Icez > Missed. [missed: -1 xp]
[04:01:26] DuckHunt Icez > Missed. [missed: -1 xp]
[04:01:27] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[04:01:27] DuckHunt Icez > Missed. [missed: -1 xp]
[04:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:12:03] DuckHunt Icez > *BANG* You shot down the duck in 1mn3.022s, which makes you a total of 10 ducks on #computertech. \_X< *KWAK* [10 xp]
[04:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:27:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[05:05:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:08:00] DuckHunt Icez > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 1/2
[05:08:02] DuckHunt Icez > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 0/2
[05:08:03] DuckHunt Icez > Missed. [missed: -1 xp]
[05:08:04] DuckHunt Icez > Missed. [missed: -1 xp]
[05:08:05] DuckHunt Icez > *BANG* You shot down the duck in 3mn5.441s, which makes you a total of 11 ducks on #computertech. \_X< *KWAK* [10 xp]
[05:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:18:52] DuckHunt freewifi > Missed. [missed: -1 xp]
[05:18:54] DuckHunt freewifi > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[05:18:56] DuckHunt freewifi > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[05:18:57] DuckHunt freewifi > Missed. [missed: -1 xp]
[05:18:58] DuckHunt freewifi > *BOOM* You shot down the duck in 2mn58.137s, which makes you a total of 11 ducks on #computertech. \_X< *KWAK* [19 xp] [four-leaf clover]
[06:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:12:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:23:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:28:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[07:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:19:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[07:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:36:23] DuckHunt quesodealer2 > Missed. [missed: -1 xp]
[07:36:27] DuckHunt quesodealer2 > Missed. [missed: -1 xp]
[07:36:42] DuckHunt quesodealer2 > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[07:36:45] DuckHunt quesodealer2 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[07:36:47] DuckHunt quesodealer2 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 6/10 | Chargers: 2/2
[07:37:12] DuckHunt quesodealer2 > *Crr..CLICK* You unjam your gun. | Ammo: 6/10 | Chargers: 2/2
[07:37:19] DuckHunt quesodealer2 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[07:37:21] DuckHunt quesodealer2 > Missed. [missed: -1 xp]
[07:37:23] DuckHunt quesodealer2 > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[07:37:24] DuckHunt quesodealer2 > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 2/2
[07:41:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[07:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:56:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:25:40] DuckHunt Icez > Missed. [missed: -1 xp]
[08:25:42] DuckHunt Icez > Missed. [missed: -1 xp]
[08:25:43] DuckHunt Icez > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 5/10 | Chargers: 0/2
[08:25:47] DuckHunt Icez > *Crr..CLICK* You unjam your gun. | Ammo: 5/10 | Chargers: 0/2
[08:25:48] DuckHunt Icez > *BANG* You shot down the duck in 1mn47.988s, which makes you a total of 12 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[08:25:56] DuckHunt [Duck Hunt] Purchasable items: 1- Extra bullet (7 xp) | 2- Extra clip (20 xp) | 3- AP ammo (15 xp) | 4- Explosive ammo (25 xp) | 5- Repurchase confiscated gun (40 xp) | 6- Grease (8 xp) | 7- Sight (6 xp) | 8- Infrared detector (15 xp) | 9- Silencer (5 xp) | 10- Four-leaf clover (13 xp) | 11- Sunglasses (5 xp) | 12- Spare clothes (7 xp) | 13- Brush for gun (7 xp) | 14- Mirror
[08:25:57] DuckHunt (7 xp) | 15- Handful of sand (7 xp) | 16- Water bucket (10 xp) | 17- Sabotage (14 xp) | 18- Life insurance (10 xp) | 19- Liability insurance (5 xp) | 20- Decoy (80 xp) | 21- Piece of bread (50 xp) | 22- Ducks detector (50 xp) | 23- Mechanical duck (50 xp) | Syntax: !shop [id [target]]
[08:26:05] DuckHunt Icez > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 2 extra xp points for each duck shot for 24h. Your purchase made you go back to level 2 (noob).
[08:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:33:53] DuckHunt Icez > Missed. [missed: -1 xp]
[08:33:55] DuckHunt Icez > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 0/2
[08:33:59] DuckHunt Icez > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 0/2
[08:34:00] DuckHunt *BANG* xO' Eno just get shot by accident by Icez. [missed: -1 xp] [accident: -4 xp] [GUN CONFISCATED: hunting accident]
[08:34:04] DuckHunt Icez > You are not armed.
[08:35:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:05:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[09:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:23:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:08:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[10:59:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:04:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[11:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:20:03] DuckHunt Salvaje > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/10 | Chargers: 2/2
[11:20:05] DuckHunt Salvaje > *Crr..CLICK* You unjam your gun. | Ammo: 4/10 | Chargers: 2/2
[11:20:06] DuckHunt Salvaje > *BANG* You shot down the duck in 2mn6.43s, which makes you a total of 11 ducks on #computertech. \_X< *KWAK* [10 xp]
[11:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:30:00] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[12:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:18:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:19:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:24:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[12:36:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:41:01] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[13:04:47] DuckHunt socraticDev > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/10 | Chargers: 2/2
[13:04:49] DuckHunt socraticDev > *Crr..CLICK* You unjam your gun. | Ammo: 9/10 | Chargers: 2/2
[13:04:52] DuckHunt socraticDev > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[13:07:12] DuckHunt DasBrain > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h.
[13:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:14:03] DuckHunt DasBrain > Missed. [missed: -1 xp]
[13:14:04] DuckHunt DasBrain > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[13:14:07] DuckHunt DasBrain > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[13:14:08] DuckHunt DasBrain > *BOOM* The golden duck survived ! Try again. \_O< [life -3]
[13:14:09] DuckHunt DasBrain > *BOOM* You shot down the golden duck in 9.249s, which makes you a total of 110 ducks (including 12 golden ducks) on #computertech. \_X< *KWAK* [61 xp] [four-leaf clover] [expl. ammo]
[13:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:16:03] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/9 | Chargers: 3/3
[13:16:04] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 9/9 | Chargers: 2/3
[13:16:05] DuckHunt DasBrain > *BOOM* You shot down the duck in 4.98s, which makes you a total of 111 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[13:43:55] DuckHunt Salvaje > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 4 extra xp points for each duck shot for 24h.
[14:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:44:04] DuckHunt caplink > *BANG* You shot down the duck in 3.728s, which makes you a total of 32 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[14:44:05] DuckHunt caplink > By searching the bushes around the duck, you find an infrared detector ! Your weapon trigger will be locked if there are no ducks around, thus helping you to save bullets. Lasts for 24h and 6 uses.
[14:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:55:03] DuckHunt caplink > Missed. [missed: -1 xp]
[14:55:05] DuckHunt DasBrain > *BOOM* You shot down the duck in 4.719s, which makes you a total of 112 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[14:55:06] DuckHunt DasBrain > By searching the bushes around the duck, you find a sight for your gun ! The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[15:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:24:03] DuckHunt DasBrain > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/9 | Chargers: 2/3
[15:24:04] DuckHunt caplink > *BANG* You shot down the duck in 3.6s, which makes you a total of 33 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[15:24:05] DuckHunt DasBrain > *Crr..CLICK* You unjam your gun. | Ammo: 7/9 | Chargers: 2/3
[15:24:50] DuckHunt Hunting stats for caplink: [Weapon][Weapon][Weapon] ammo: 1/9 | charg.: 3/3 | jammed: no (4 times) | confisc.: no (6 times) [Profile] [Profile] [Profile] 388 xp | lvl 8 (duck hassler) / 52 xp pts for lvl sup. | karma: 73.68% good hunter [Stats][Stats][Stats] theor. accuracy: 59% | effectiv. of fire: 58% | gun reliability: 93% | armor: 17% | deflection: 58%
[15:24:51] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.509s | average react. time: 49.711s | 33 ducks (incl. 1 golden duck) | 23 misses | 2 accidents | 4 empty shots | 4 wild shots | 56 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover / Infrared detect.
[15:25:20] DuckHunt caplink > You just changed the type of your ammunitions to AP (damage x2 for 24h) in exchange for 15 xp points.
[15:25:34] DuckHunt The top duck(s) are: dasbrain with 1341 xp | caplink with 373 xp | vk2bio with 180 xp | peorth with 162 xp | salvaje with 99 xp
[15:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:58:03] DuckHunt caplink > *BANG* You shot down the duck in 2.621s, which makes you a total of 34 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[16:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:29:03] DuckHunt caplink > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 0/9 | Chargers: 3/3
[16:29:04] DuckHunt DasBrain > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 7/9 | Chargers: 2/3
[16:29:05] DuckHunt DasBrain > *CLACK* JAMMED GUN
[16:29:06] DuckHunt DasBrain > *Crr..CLICK* You unjam your gun. | Ammo: 7/9 | Chargers: 2/3
[16:29:07] DuckHunt caplink > *Crr..CLICK* You unjam and reload your gun. | Ammo: 9/9 | Chargers: 2/3
[16:29:07] DuckHunt DasBrain > *BOOM* You shot down the duck in 6.898s, which makes you a total of 113 ducks on #computertech. You are promoted to level 16 (duck disassembler). \_X< *KWAK* [11 xp] [four-leaf clover]
[16:29:08] DuckHunt DasBrain > By searching the bushes around the duck, you find a ducks detector ! You will be warned by a notice when the next duck soars.
[16:30:51] DuckHunt h4 > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[16:31:04] DuckHunt Salvaje returns h4's gun to him.
[16:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:38:02] DuckHunt DasBrain > *BOOM* You shot down the duck in 1.505s, which makes you a total of 114 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[17:00:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:00:03] DuckHunt DasBrain > Missed. [missed: -1 xp]
[17:00:04] DuckHunt caplink > *BANG* You shot down the duck in 3.59s, which makes you a total of 35 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[17:00:08] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 4/8 | Chargers: 2/4
[17:11:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:11:06] DuckHunt DasBrain > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/8 | Chargers: 2/4
[17:11:07] DuckHunt HelderHeid > *BOOM* You shot down the duck in 6.622s, which makes you a total of 14 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [20 xp] [four-leaf clover]
[17:11:08] DuckHunt HelderHeid > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h..... You already have explosive_ammo nevermind
[17:11:08] DuckHunt DasBrain > *Crr..CLICK* You unjam your gun. | Ammo: 4/8 | Chargers: 2/4
[17:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:24:02] DuckHunt freewifi > Missed. [missed: -1 xp]
[17:24:03] DuckHunt freewifi > *BOOM* You shot down the duck in 3.442s, which makes you a total of 12 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [19 xp] [four-leaf clover]
[17:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:36:10] DuckHunt HelderHeid > Missed. [missed: -1 xp]
[17:36:11] DuckHunt HelderHeid > By searching the bushes around the duck, you find AP ammo ! Damage from your weapon is doubled for 24h..... You already have explosive_ammo nevermind
[17:36:11] DuckHunt HelderHeid > *BOOM* You shot down the duck in 11.177s, which makes you a total of 14 ducks on #computertech. You are promoted to level 4 (duck misser). \_X< *KWAK* [20 xp] [four-leaf clover]
[17:36:59] DuckHunt Hunting stats for helderheid: [Weapon][Weapon][Weapon] ammo: 5/10 | charg.: 2/2 | jammed: no (2 times) | confisc.: no (1 times) [Profile] [Profile] [Profile] 85 xp | lvl 3 (trainee) / 5 xp pts for lvl sup. | karma: 79.31% good hunter [Stats][Stats][Stats] theor. accuracy: 57% | effectiv. of fire: 50% | gun reliability: 87% | armor: 5% | deflection: 53%
[17:37:01] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 2.987s | average react. time: 3mn56.466s | 13 ducks (incl. 0 golden duck) | 13 misses | 1 accident | 1 empty shot | 0 wild shot | 26 ammo used [Accidents][Accidents][Accidents] received 0 stray bullet from which 0 lethal, 0 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] 4-leaf clover / Expl. ammo
[18:07:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:07:08] DuckHunt caplink > *BANG* You shot down the duck in 7.691s, which makes you a total of 36 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[18:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:51:03] DuckHunt *PEWWW* DasBrain's bullet ricochetes on root^, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[18:51:03] DuckHunt DasBrain is demoted to level 15 (duck flattener).
[18:51:03] DuckHunt *BANG* xO' f_ just get shot by accident by DasBrain. [accident: -6 xp]
[18:51:08] DuckHunt Salvaje > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 3/10 | Chargers: 2/2
[18:51:10] DuckHunt Salvaje > *Crr..CLICK* You unjam your gun. | Ammo: 3/10 | Chargers: 2/2
[18:51:11] DuckHunt Salvaje > *BANG* You shot down the duck in 11.103s, which makes you a total of 12 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[19:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:16:03] DuckHunt DasBrain > *BOOM* You shot down the duck in 3.124s, which makes you a total of 115 ducks on #computertech. You are promoted to level 16 (duck disassembler). \_X< *KWAK* [11 xp] [four-leaf clover]
[19:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:30:07] DuckHunt Salvaje > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 2/10 | Chargers: 2/2
[19:30:09] DuckHunt Salvaje > *Crr..CLICK* You unjam your gun. | Ammo: 2/10 | Chargers: 2/2
[19:30:09] DuckHunt Salvaje > Missed. [missed: -1 xp]
[19:30:11] DuckHunt *BANG* xO' Researcher just get shot by accident by DasBrain. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[19:30:11] DuckHunt Salvaje > *BANG* You shot down the duck in 10.799s, which makes you a total of 13 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[20:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:14:06] DuckHunt DasBrain > *BOOM* You shot down the duck in 6.395s, which makes you a total of 116 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[20:14:07] DuckHunt caplink > *CLICK* Trigger locked.
[20:14:08] DuckHunt DasBrain > By searching the bushes around the duck, you find an extra ammo clip !
[20:14:11] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 8/8 | Chargers: 2/4
[20:15:30] DuckHunt The top duck(s) are: dasbrain with 1364 xp | caplink with 418 xp | vk2bio with 180 xp | peorth with 162 xp | salvaje with 126 xp
[20:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:30:10] DuckHunt DasBrain > Missed. [missed: -1 xp]
[20:30:11] DuckHunt DasBrain > Missed. [missed: -1 xp]
[20:30:12] DuckHunt *BANG* xO' nonp just get shot by accident by DasBrain. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[20:30:12] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[20:30:15] DuckHunt Salvaje > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[20:30:17] DuckHunt Salvaje > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[20:30:18] DuckHunt Salvaje > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[20:30:30] DuckHunt Salvaje returns Salvaje's gun to him.
[20:30:33] DuckHunt Salvaje returns DasBrain's gun to him.
[21:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:29:09] DuckHunt Salvaje > *BANG* You shot down the duck in 9.296s, which makes you a total of 14 ducks on #computertech. \_X< *KWAK* [14 xp] [four-leaf clover]
[21:29:10] DuckHunt Salvaje > By searching the bushes around the duck, you find sunglasses ! You are protected against bedazzlement for 24h and in addition, it's so spiffy.
[21:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:39:03] DuckHunt DasBrain > *BOOM* You shot down the duck in 3.343s, which makes you a total of 117 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[21:39:07] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 4/8 | Chargers: 2/4
[22:18:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:18:12] DuckHunt DasBrain > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 4/8 | Chargers: 2/4
[22:18:14] DuckHunt DasBrain > *Crr..CLICK* You unjam your gun. | Ammo: 4/8 | Chargers: 2/4
[22:18:15] DuckHunt DasBrain > Missed. [missed: -1 xp]
[22:18:16] DuckHunt DasBrain > Missed. [missed: -1 xp]
[22:18:17] DuckHunt DasBrain > *BOOM* You shot down the duck in 17.048s, which makes you a total of 118 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[22:38:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:38:08] DuckHunt caplink > *BANG* The duck survived ! Try again. \_O< [life -2] * GOLDEN DUCK DETECTED *
[22:38:13] DuckHunt caplink > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[22:38:14] DuckHunt caplink > *BOOM* You shot down the golden duck in 13.878s, which makes you a total of 37 ducks (including 2 golden ducks) on #computertech. You are promoted to level 9 (duck plucker). \_X< *KWAK* [65 xp] [four-leaf clover] [expl. ammo]
[23:28:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:28:04] DuckHunt caplink > *BOOM* You shot down the duck in 3.546s, which makes you a total of 38 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[23:44:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:44:40] DuckHunt caplink > Missed. [missed: -1 xp]
[23:44:41] DuckHunt caplink > *BOOM* You shot down the duck in 41.275s, which makes you a total of 39 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
Prev
Next