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Filtering by user: DuckHunt
Wednesday, January 8, 2025
[00:29:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:29:16] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 16.57s, which makes you a total of 479 ducks on #computertech. \_X< *KWAK* [10 xp]
[00:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[00:45:40] DuckHunt socraticDev > Missed. [missed: -1 xp]
[00:45:42] DuckHunt socraticDev > *BANG* You shot down the duck in 42.596s, which makes you a total of 20 ducks on #computertech. \_X< *KWAK* [10 xp]
[01:25:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:25:05] DuckHunt socraticDev > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[01:25:07] DuckHunt socraticDev > *CLICK* EMPTY MAGAZINE | Ammo: 0/10 | Chargers: 2/2
[01:25:10] DuckHunt socraticDev > *CLACK CLACK* You reload. | Ammo: 10/10 | Chargers: 1/2
[01:25:12] DuckHunt socraticDev > Missed. [missed: -1 xp]
[01:25:15] DuckHunt socraticDev > *BANG* You shot down the duck in 14.834s, which makes you a total of 21 ducks on #computertech. You are promoted to level 6 (duck hater). \_X< *KWAK* [10 xp]
[01:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[01:59:24] DuckHunt HelderHeid > Missed. [missed: -3 xp]
[01:59:26] DuckHunt HelderHeid > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[01:59:29] DuckHunt HelderHeid > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[01:59:30] DuckHunt HelderHeid > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[01:59:32] DuckHunt HelderHeid > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[01:59:34] DuckHunt HelderHeid > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[01:59:36] DuckHunt HelderHeid > *BANG* You shot down the golden duck in 3mn35.744s, which makes you a total of 350 ducks (including 22 golden ducks) on #computertech. \_X< *KWAK* [48 xp]
[01:59:37] DuckHunt HelderHeid > By searching the bushes around the duck, you find a silencer ! You won't frighten the ducks anymore when you shoot for 24h.
[02:36:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:39:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[02:39:13] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down one of the ducks in 3mn13.216s, which makes you a total of 480 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:39:15] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 14.89s, which makes you a total of 481 ducks on #computertech. \_X< *KWAK* [10 xp]
[02:39:21] DuckHunt Hunting stats for admiral_hubris: [Weapon][Weapon][Weapon] ammo: 3/7 | charg.: 5/5 | jammed: no (52 times) | confisc.: no (69 times) [Profile] [Profile] [Profile] 3830 xp | lvl 27 (duck breaker) / 220 xp pts for lvl sup. | karma: 71.94% good hunter [Stats][Stats][Stats] theor. accuracy: 69% | effectiv. of fire: 57% | gun reliability: 99% | armor: 65% | deflection: 77%
[02:39:22] DuckHunt [Hunting bag][Hunting bag][Hunting bag] best time: 1.796s | average react. time: 1mn17.912s | 481 ducks (incl. 21 golden ducks) | 355 misses | 42 accidents | 84 empty shots | 31 wild shots | 836 ammo used [Accidents][Accidents][Accidents] received 1 stray bullet from which 0 lethal, 1 ricocheted and 0 neutralized. [Inventory] [Inventory] [Inventory] Life insur. / Liability insur.
[02:39:36] DuckHunt ADMIRAL_HUBRIS > You lubricate your gun in exchange for 8 xp points. Jamming odds are halved and the grease also protects you one time against sand throw for 24h.
[02:39:42] DuckHunt ADMIRAL_HUBRIS > You add a high performance sight to your gun in exchange for 6 xp points. The accuracy of your next shot will be increased by (100 - current accuracy) / 3.
[02:39:46] DuckHunt ADMIRAL_HUBRIS > You equip your gun with an infrared detector in exchange for 15 xp points. This device locks the trigger of your gun when there is no duck around and lasts for 24h and 6 uses.
[02:39:51] DuckHunt ADMIRAL_HUBRIS > You equip your gun with a silencer in exchange for 5 xp points. Thanks to this equipment, you do not scare the ducks anymore when you shoot for 24h.
[02:39:57] DuckHunt ADMIRAL_HUBRIS > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 7 extra xp points for each duck shot for 24h.
[02:40:10] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 3/7 | Chargers: 5/5
[03:03:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:08:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[03:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[03:14:01] DuckHunt Peorth > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[03:14:02] DuckHunt The golden duck escapes. ·°'`'°-.,¸¸.·°'`
[03:14:02] DuckHunt Peorth > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -5 xp] [wild fire: -8 xp] [GUN CONFISCATED: wild fire]
[03:14:20] DuckHunt Peorth returns Peorth's gun to him.
[03:14:24] DuckHunt Peorth > Your gun doesn't need to be reloaded. | Ammo: 3/6 | Chargers: 5/5
[04:08:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:08:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.511s, which makes you a total of 482 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[04:22:01] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/7 | Chargers: 5/5
[04:22:05] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:22:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 3.925s, which makes you a total of 483 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[04:22:09] DuckHunt rails > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -1 xp] [wild fire: -1 xp] [GUN CONFISCATED: wild fire]
[04:22:19] DuckHunt Syntax: !rearm <nick> | Returns his gun to a player that has been automatically or manually unarmed.
[04:22:23] DuckHunt rails returns rails's gun to him.
[04:22:51] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:22:55] DuckHunt DasBrain > *BOOM* You shot down the duck in 4.734s, which makes you a total of 2181 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[04:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[04:53:29] DuckHunt DasBrain > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 1/4 | Chargers: 5/5
[04:53:31] DuckHunt DasBrain > *Crr..CLICK* You unjam your gun. | Ammo: 1/4 | Chargers: 5/5
[04:53:32] DuckHunt DasBrain > *BOOM* You shot down the duck in 32.102s, which makes you a total of 2182 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[04:53:34] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 4/5
[05:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:22:04] DuckHunt DasBrain > Missed. [missed: -6 xp]
[05:22:06] DuckHunt DasBrain > *BOOM* You shot down the duck in 5.163s, which makes you a total of 2183 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[05:22:11] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 2/4 | Chargers: 4/5
[05:36:29] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:36:30] DuckHunt rails > Missed. [missed: -1 xp]
[05:36:30] DuckHunt rails is demoted to level 2 (noob).
[05:36:33] DuckHunt rails > *BANG* You shot down the duck in 4.123s, which makes you a total of 8 ducks on #computertech. You are promoted to level 3 (trainee). \_X< *KWAK* [10 xp]
[05:45:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[05:45:07] DuckHunt DasBrain > Missed. [missed: -6 xp]
[05:45:08] DuckHunt DasBrain > *BOOM* You shot down the duck in 7.977s, which makes you a total of 2184 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[05:45:10] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 3/5
[06:22:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:27:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[06:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[06:56:16] DuckHunt DasBrain > *BOOM* You shot down the duck in 1mn15.854s, which makes you a total of 2185 ducks on #computertech. \_X< *KWAK* [10 xp]
[06:56:20] DuckHunt DasBrain > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 1 extra xp point for each duck shot for 24h.
[07:02:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:02:05] DuckHunt DasBrain > *BOOM* You shot down the duck in 5.546s, which makes you a total of 2186 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[07:44:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[07:44:08] DuckHunt DasBrain > *BOOM* You shot down the duck in 7.036s, which makes you a total of 2187 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[08:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:45:00] DuckHunt DasBrain > Luckily you missed, but what did you aim at ? There is no duck in the area... [missed: -6 xp] [wild fire: -10 xp] [GUN CONFISCATED: wild fire]
[08:45:00] DuckHunt The duck escapes. ·°'`'°-.,¸¸.·°'`
[08:50:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:50:13] DuckHunt DasBrain > You just bought back your confiscated gun in exchange for 40 xp points.
[08:50:13] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 3/5
[08:50:15] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 2/5
[08:50:16] DuckHunt DasBrain > *BOOM* You shot down the duck in 16.573s, which makes you a total of 2188 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[08:59:53] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[08:59:56] DuckHunt rails > Missed. [missed: -1 xp]
[09:00:00] DuckHunt rails > *BANG* You shot down the duck in 7.65s, which makes you a total of 9 ducks on #computertech. \_X< *KWAK* [10 xp]
[09:24:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:24:10] DuckHunt DasBrain > *BOOM* You shot down the duck in 10.33s, which makes you a total of 2189 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[09:24:19] DuckHunt Basti > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 10 extra xp points for each duck shot for 24h.
[09:24:21] DuckHunt Basti > You already own this item. It will expire in 2 days 3 hours 38 minutes and 55 seconds, 1 use left.
[09:24:22] DuckHunt Basti > You buy a liability insurance in exchange for 5 xp points. For 2 days, the xp penalty will be divided by 3 if you cause a hunting accident.
[09:24:25] DuckHunt Basti > You just changed the type of your ammunitions to AP (damage x2 for 24h) in exchange for 15 xp points.
[09:34:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[09:34:06] DuckHunt DasBrain > *BOOM* You shot down the golden duck in 5.839s, which makes you a total of 2190 ducks (including 224 golden ducks) on #computertech. \_X< *KWAK* [37 xp] [four-leaf clover] [expl. ammo]
[10:03:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:03:06] DuckHunt DasBrain > Missed. [missed: -6 xp]
[10:03:07] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 2/5
[10:03:09] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 1/5
[10:03:10] DuckHunt DasBrain > *BANG* You shot down the duck in 9.455s, which makes you a total of 2191 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[10:58:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[10:58:05] DuckHunt DasBrain > *BANG* You shot down the duck in 5.317s, which makes you a total of 2192 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[11:20:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:20:05] DuckHunt DasBrain > *BANG* You shot down the duck in 4.976s, which makes you a total of 2193 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[11:20:19] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 1/5
[11:35:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[11:35:05] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.487s, which makes you a total of 484 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[12:18:40] DuckHunt wh_ > *CLACK* Your gun is jammed, you must reload to unjam it... | Ammo: 9/10 | Chargers: 2/2
[12:18:49] DuckHunt wh_ > *Crr..CLICK* You unjam your gun. | Ammo: 9/10 | Chargers: 2/2
[12:33:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:33:27] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[12:33:34] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[12:33:38] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 37.115s, which makes you a total of 485 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[12:33:38] DuckHunt ADMIRAL_HUBRIS > By searching the bushes around the duck, you find a hunting magazine. Reading it makes you gain 30 xp points ! [30 xp]
[12:33:48] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 6/7 | Chargers: 4/5
[12:51:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[12:51:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 5.339s, which makes you a total of 486 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[13:14:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:14:10] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[13:14:13] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 12.93s, which makes you a total of 487 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[13:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[13:54:03] DuckHunt DasBrain > *BANG* You shot down the duck in 3.325s, which makes you a total of 2194 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[13:54:09] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/5
[14:46:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:46:04] DuckHunt DasBrain > *BANG* You shot down the duck in 3.615s, which makes you a total of 2195 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[14:46:05] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 3/4 | Chargers: 0/5
[14:53:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[14:53:18] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 18.408s, which makes you a total of 488 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[14:53:24] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 2/7 | Chargers: 4/5
[15:40:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:40:20] DuckHunt reverb > Missed. [missed: -1 xp]
[15:40:22] DuckHunt reverb > *BANG* You shot down the duck in 21.821s, which makes you a total of 17 ducks on #computertech. \_X< *KWAK* [10 xp]
[15:40:30] DuckHunt reverb > Your gun doesn't need to be reloaded. | Ammo: 6/10 | Chargers: 3/3
[15:56:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[15:57:13] DuckHunt DasBrain > *BANG* You shot down the duck in 1mn12.679s, which makes you a total of 2196 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[16:15:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:15:06] DuckHunt DasBrain > *BANG* You shot down the duck in 5.943s, which makes you a total of 2197 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[16:15:14] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 1/4 | Chargers: 0/5
[16:20:08] DuckHunt norex > Your gun doesn't need to be reloaded. | Ammo: 8/9 | Chargers: 3/3
[16:26:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[16:26:05] DuckHunt DasBrain > *BANG* You shot down the duck in 4.641s, which makes you a total of 2198 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[17:48:01] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:49:10] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 0/5
[17:49:13] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/5
[17:49:14] DuckHunt DasBrain > You just added an extra magazine to your stock in exchange for 20 xp points.
[17:49:14] DuckHunt DasBrain > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[17:49:18] DuckHunt DasBrain > You just changed the type of your ammunitions to explosive ones (damage x3 for 24h) in exchange for 25 xp points.
[17:49:20] DuckHunt DasBrain > *BOOM* You shot down the golden duck in 1mn19.178s, which makes you a total of 2199 ducks (including 225 golden ducks) on #computertech. You are promoted to level 56 (ducky smasher). \_X< *KWAK* [49 xp] [four-leaf clover] [expl. ammo]
[17:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[17:54:07] DuckHunt DasBrain > Missed. [missed: -6 xp]
[17:54:07] DuckHunt DasBrain is demoted to level 55 (RubberDucky killer).
[17:54:16] DuckHunt DasBrain > Missed. [missed: -6 xp]
[17:54:17] DuckHunt DasBrain > *CLICK* EMPTY MAGAZINE | Ammo: 0/4 | Chargers: 0/5
[17:54:20] DuckHunt DasBrain > You have no ammo. | Ammo: 0/4 | Chargers: 0/5
[17:54:21] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/5
[17:54:21] DuckHunt DasBrain > You just added an extra magazine to your stock in exchange for 20 xp points.
[17:54:22] DuckHunt DasBrain > *BOOM* You shot down the duck in 21.623s, which makes you a total of 2200 ducks on #computertech. \_X< *KWAK* [11 xp] [four-leaf clover]
[18:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:30:10] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[18:30:13] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[18:30:15] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 4/5
[18:30:17] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 3/5
[18:30:20] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 7/7 | Chargers: 3/5
[18:30:20] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 20.234s, which makes you a total of 489 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[18:54:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[18:54:27] DuckHunt Salvaje > You just bought a four leaf clover in exchange for 13 xp points. This lucky charm will make you earn 5 extra xp points for each duck shot for 24h.
[18:54:28] DuckHunt Salvaje > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 5/5
[18:54:30] DuckHunt Salvaje > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 4/5
[18:54:30] DuckHunt Salvaje > *BANG* You shot down the duck in 30.309s, which makes you a total of 374 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[18:54:33] DuckHunt The top duck(s) in #computertech by total xp are: dasbrain with 28778 total xp | peorth with 6215 total xp | salvaje with 4105 total xp | admiral_hubris with 3940 total xp | helderheid with 3562 total xp
[19:13:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:13:07] DuckHunt DasBrain > Missed. [missed: -6 xp]
[19:13:09] DuckHunt DasBrain > Missed. [missed: -6 xp]
[19:13:11] DuckHunt DasBrain > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[19:13:12] DuckHunt DasBrain > You have no ammo. | Ammo: 0/4 | Chargers: 0/5
[19:13:14] DuckHunt tabb > Your gun doesn't need to be reloaded. | Ammo: 6/9 | Chargers: 3/3
[19:13:14] DuckHunt *PEWWW* tabb's bullet ricochetes on Andrio, thanks to his deflection modifier of 51%. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[19:13:15] DuckHunt DasBrain > *CLACK CLACK* You reload. | Ammo: 4/4 | Chargers: 0/5
[19:13:15] DuckHunt DasBrain > You just added an extra magazine to your stock in exchange for 20 xp points.
[19:13:17] DuckHunt DasBrain > *BOOM* You shot down the golden duck in 16.913s, which makes you a total of 2201 ducks (including 226 golden ducks) on #computertech. You are promoted to level 56 (ducky smasher). \_X< *KWAK* [61 xp] [four-leaf clover] [expl. ammo]
[19:13:19] DuckHunt tabb > Your gun doesn't need to be reloaded. | Ammo: 5/9 | Chargers: 3/3
[19:27:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[19:27:03] DuckHunt *BANG* xO' Eno just get shot by accident by tabb. [missed: -1 xp] [accident: -6 xp] [GUN CONFISCATED: hunting accident]
[19:27:09] DuckHunt DasBrain > *BOOM* The duck survived ! Try again. \_O< [life -3] * GOLDEN DUCK DETECTED *
[19:27:11] DuckHunt DasBrain > *BOOM* You shot down the golden duck in 11.228s, which makes you a total of 2202 ducks (including 227 golden ducks) on #computertech. \_X< *KWAK* [61 xp] [four-leaf clover] [expl. ammo]
[19:27:13] DuckHunt tabb > Your gun doesn't need to be reloaded. | Ammo: 4/9 | Chargers: 3/3
[19:27:14] DuckHunt DasBrain > Your gun doesn't need to be reloaded. | Ammo: 1/3 | Chargers: 0/5
[20:09:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:09:03] DuckHunt Salvaje > *BANG* You shot down the duck in 2.019s, which makes you a total of 375 ducks on #computertech. \_X< *KWAK* [15 xp] [four-leaf clover]
[20:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[20:30:03] DuckHunt Salvaje > Missed. [missed: -3 xp]
[20:30:04] DuckHunt Salvaje > Missed. [missed: -3 xp]
[20:30:06] DuckHunt Salvaje > Missed. [missed: -3 xp]
[20:30:06] DuckHunt Frightened by so much noise, the duck fled. ·°'`'°-.,¸¸.·°'`
[21:12:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:12:02] DuckHunt ADMIRAL_HUBRIS > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[21:12:04] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[21:12:05] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[21:12:06] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[21:12:07] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[21:12:09] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the golden duck in 8.916s, which makes you a total of 490 ducks (including 22 golden ducks) on #computertech. \_X< *KWAK* [55 xp] [four-leaf clover]
[21:12:12] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 2/5
[21:31:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[21:31:06] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 6.509s, which makes you a total of 491 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[22:16:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:16:14] DuckHunt ADMIRAL_HUBRIS > *BANG* The duck survived ! Try again. \_O< [life -1] * GOLDEN DUCK DETECTED *
[22:16:17] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[22:16:18] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[22:16:20] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[22:16:22] DuckHunt ADMIRAL_HUBRIS > *BANG* The golden duck survived ! Try again. \_O< [life -1]
[22:16:23] DuckHunt ADMIRAL_HUBRIS > Missed. [missed: -3 xp]
[22:16:24] DuckHunt ADMIRAL_HUBRIS > *CLICK* EMPTY MAGAZINE | Ammo: 0/7 | Chargers: 2/5
[22:16:26] DuckHunt ADMIRAL_HUBRIS > *CLACK CLACK* You reload. | Ammo: 7/7 | Chargers: 1/5
[22:16:27] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the golden duck in 27.093s, which makes you a total of 492 ducks (including 23 golden ducks) on #computertech. You are promoted to level 28 (duck wrecker). \_X< *KWAK* [67 xp] [four-leaf clover]
[22:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[22:55:17] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 17.31s, which makes you a total of 493 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[23:30:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:30:10] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 9.776s, which makes you a total of 494 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
[23:55:00] DuckHunt -.,¸¸.-·°'`'°·-.,¸¸.-·°'`'°· \_O< QUACK
[23:55:17] DuckHunt ADMIRAL_HUBRIS > Your gun doesn't need to be reloaded. | Ammo: 4/7 | Chargers: 5/5
[23:55:29] DuckHunt ADMIRAL_HUBRIS > *BANG* You shot down the duck in 29.694s, which makes you a total of 495 ducks on #computertech. \_X< *KWAK* [17 xp] [four-leaf clover]
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